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General Tabletop Discussion
*Dungeons & Dragons
Is there a DM Obligation for PC Abilities?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7879973" data-attributes="member: 82106"><p>[USER=6857506]@Harzel[/USER] Yes, I think your answer is good for more 'classic' types of game, where fundamentally the model is that the DM puts the PCs in danger and the players try to figure out how to get them out, manage resources to achieve some longer-term aim, etc. </p><p>I play a much more 'story-oriented' type of game where PC's powers are a reflection of how they work within the story. The Sorcerer is channeling Elemental Chaos and trying to both use it to achieve some character goals and not to blow up. The player is unlikely to forget what her character can do when fundamentally the logic of doing anything at all is so closely tied into the character's nature. Because the process is one of 'play to find out what happens to this explosive Sorcerer' the 'splody powers are gonna feature a lot there. Now, it is still possible a player could miss a cue so to speak. Maybe the Sorcerer player forgets she has 'Burning Flame' and doesn't realize that would be the perfect move here in order to drive things forward. Usually though players in this type of game are highly aware of their PCs capabilities and how they play to their character concept. </p><p>Of course this type of play might not appeal to all types either, so there are bound to be players who will just sort of 'fall flat' there, but I'm not sure it will be because they can't remember to use Power X, it will be more because they just don't find the story interesting or compelling, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7879973, member: 82106"] [USER=6857506]@Harzel[/USER] Yes, I think your answer is good for more 'classic' types of game, where fundamentally the model is that the DM puts the PCs in danger and the players try to figure out how to get them out, manage resources to achieve some longer-term aim, etc. I play a much more 'story-oriented' type of game where PC's powers are a reflection of how they work within the story. The Sorcerer is channeling Elemental Chaos and trying to both use it to achieve some character goals and not to blow up. The player is unlikely to forget what her character can do when fundamentally the logic of doing anything at all is so closely tied into the character's nature. Because the process is one of 'play to find out what happens to this explosive Sorcerer' the 'splody powers are gonna feature a lot there. Now, it is still possible a player could miss a cue so to speak. Maybe the Sorcerer player forgets she has 'Burning Flame' and doesn't realize that would be the perfect move here in order to drive things forward. Usually though players in this type of game are highly aware of their PCs capabilities and how they play to their character concept. Of course this type of play might not appeal to all types either, so there are bound to be players who will just sort of 'fall flat' there, but I'm not sure it will be because they can't remember to use Power X, it will be more because they just don't find the story interesting or compelling, etc. [/QUOTE]
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Is there a DM Obligation for PC Abilities?
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