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<blockquote data-quote="Kalshane" data-source="post: 2846873" data-attributes="member: 9505"><p>Well, if you're just looking for find traps, you can do Rogue for 1st level and the Ranger from then on out. Your Disable Device will suffer, but Search is a class skill and as others have suggested you can take undead as your favored enemy. You can also ask if your DM will allow the <a href="http://www.d20srd.org/srd/variant/buildingCharacters/alternativeSkillSystems.htm#skillKnowledge" target="_blank">Skill Knowledge Feat</a> from Unearthed Arcana and take Disable Device and Open Lock (or Tumble) as Class Skills for your other class levels.</p><p></p><p>What I did for my own campaign that was undead heavy was introduce a weapon property called Redeemer (after the old 2nd ed Holy Redeemer sword from the Complete Paladin) that was a +1 cost and allowed sneak attacks and criticals vs. undead so the rogue wouldn't feel worthless. But obviously that would involve convincing your DM.</p><p></p><p></p><p></p><p>That sounds like a house rule. Favored enemy normally has no effect on what is and what isn't a sneak attack. It wouldn't be a bad idea for a feat, though, in the vein of the multiclass-oriented feats in the Complete Adventurer. Each +1 to damage from favored enemy allows you to use that many sneak attack dice versus the enemy in question.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 2846873, member: 9505"] Well, if you're just looking for find traps, you can do Rogue for 1st level and the Ranger from then on out. Your Disable Device will suffer, but Search is a class skill and as others have suggested you can take undead as your favored enemy. You can also ask if your DM will allow the [URL=http://www.d20srd.org/srd/variant/buildingCharacters/alternativeSkillSystems.htm#skillKnowledge]Skill Knowledge Feat[/URL] from Unearthed Arcana and take Disable Device and Open Lock (or Tumble) as Class Skills for your other class levels. What I did for my own campaign that was undead heavy was introduce a weapon property called Redeemer (after the old 2nd ed Holy Redeemer sword from the Complete Paladin) that was a +1 cost and allowed sneak attacks and criticals vs. undead so the rogue wouldn't feel worthless. But obviously that would involve convincing your DM. That sounds like a house rule. Favored enemy normally has no effect on what is and what isn't a sneak attack. It wouldn't be a bad idea for a feat, though, in the vein of the multiclass-oriented feats in the Complete Adventurer. Each +1 to damage from favored enemy allows you to use that many sneak attack dice versus the enemy in question. [/QUOTE]
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