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General Tabletop Discussion
*TTRPGs General
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
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<blockquote data-quote="Cergorach" data-source="post: 9759319" data-attributes="member: 725"><p>No, you're not reading it right or I'm expressing myself poorly. I'm not looking at a particular RPG system, I'm looking for a framework where I can parse how <em>any</em> game is built.</p><p></p><p>So:</p><p>Game1_____Edition2_____Game2</p><p>Initiative:</p><p>Roll 1D6 highest goes first_____Roll 1D6+Dex highest goes first_____Roll 1D20+Quickness lowest decides who goes first</p><p>etc.</p><p></p><p>That way you can compare directly between each system/edition and decide what you like more, what you can live with and what absolute deal breakers are.</p><p></p><p>That said, it would also be a way to quickly identify which are your and your groups pain points and see if it's doable to create house rules for that, it could be as simple as porting over a rule from a different edition. You could also use it as a tool to streamline your preferred edition.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9759319, member: 725"] No, you're not reading it right or I'm expressing myself poorly. I'm not looking at a particular RPG system, I'm looking for a framework where I can parse how [I]any[/I] game is built. So: Game1_____Edition2_____Game2 Initiative: Roll 1D6 highest goes first_____Roll 1D6+Dex highest goes first_____Roll 1D20+Quickness lowest decides who goes first etc. That way you can compare directly between each system/edition and decide what you like more, what you can live with and what absolute deal breakers are. That said, it would also be a way to quickly identify which are your and your groups pain points and see if it's doable to create house rules for that, it could be as simple as porting over a rule from a different edition. You could also use it as a tool to streamline your preferred edition. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
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