Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9761334" data-attributes="member: 6779310"><p>[USER=786]@GuardianLurker[/USER]</p><p>I've seen some fairly light but multiple subsystem games. A light skill or attribute system for non-combat, a light combat model, and a magic system separate from either.</p><p></p><p>Rolemaster is a case where it's "heaviness" is only in character gen and advancement; actual play is 3 subsystems: the skill system, the combat system (which uses the skill system, but has different end result methodology), and the pay-the-points to cast magic system. It plays like a medium-light (say 2 of a 0-5), but advancement and character generation look like medium heavy (4/5) to heavy (5/5)</p><p></p><p>Which reminds me:</p><p></p><p>Character gen:</p><ul> <li data-xf-list-type="ul">fully random</li> <li data-xf-list-type="ul">roll-place - repeat until filled</li> <li data-xf-list-type="ul">roll all then place (CP2013, CP2020, Mekton)</li> <li data-xf-list-type="ul">Array of values (D&D 4e, 5e)</li> <li data-xf-list-type="ul">spend points in single pool (GURPS, Hero, Mechwarrior 1e)</li> <li data-xf-list-type="ul">Priority then points within the categories (Mechwarrior 2e, Shadowrun 1e-3e, oWoD Atts and Skills)</li> <li data-xf-list-type="ul">Spend from multiple pools (Jackals, CORPS, Savage Worlds, rest of oWoD character values)</li> <li data-xf-list-type="ul">Draw cards and place (DL5a, MSHAG)</li> <li data-xf-list-type="ul">Rate Yourself (Trauma, V&V, EotW)</li> <li data-xf-list-type="ul">Rate the Character by comparison to Pregens (MHRP)</li> <li data-xf-list-type="ul">Auctions (Amber)</li> </ul><p>Character Advancement:</p><ul> <li data-xf-list-type="ul">Experience points towards level-up (D&D,</li> <li data-xf-list-type="ul">GM Fiat to level up (Daggerheart, D&D 5 {optional}, Pugmire)</li> <li data-xf-list-type="ul">Experience points on separate scale from character gen (Shadowrun 1e-3e)</li> <li data-xf-list-type="ul">Experience points on same scale as character gen (GURPS, Hero)</li> <li data-xf-list-type="ul">Check-rolls Use to Raise (BRP, MegaTraveller)</li> <li data-xf-list-type="ul">Check-rolls, spend to raise checked (Traveller T4)</li> <li data-xf-list-type="ul">Count difficulties used in order to raise (Burning Wheel)</li> <li data-xf-list-type="ul">Count successes and failures in use to raise (Mouse Guard)</li> <li data-xf-list-type="ul">Raise x skills per session by y. (FASA Trek 1-2 skills by 1d10 each)</li> <li data-xf-list-type="ul">None</li> <li data-xf-list-type="ul">Slow in-character action (Classic Traveller)</li> </ul></blockquote><p></p>
[QUOTE="aramis erak, post: 9761334, member: 6779310"] [USER=786]@GuardianLurker[/USER] I've seen some fairly light but multiple subsystem games. A light skill or attribute system for non-combat, a light combat model, and a magic system separate from either. Rolemaster is a case where it's "heaviness" is only in character gen and advancement; actual play is 3 subsystems: the skill system, the combat system (which uses the skill system, but has different end result methodology), and the pay-the-points to cast magic system. It plays like a medium-light (say 2 of a 0-5), but advancement and character generation look like medium heavy (4/5) to heavy (5/5) Which reminds me: Character gen: [LIST] [*]fully random [*]roll-place - repeat until filled [*]roll all then place (CP2013, CP2020, Mekton) [*]Array of values (D&D 4e, 5e) [*]spend points in single pool (GURPS, Hero, Mechwarrior 1e) [*]Priority then points within the categories (Mechwarrior 2e, Shadowrun 1e-3e, oWoD Atts and Skills) [*]Spend from multiple pools (Jackals, CORPS, Savage Worlds, rest of oWoD character values) [*]Draw cards and place (DL5a, MSHAG) [*]Rate Yourself (Trauma, V&V, EotW) [*]Rate the Character by comparison to Pregens (MHRP) [*]Auctions (Amber) [/LIST] Character Advancement: [LIST] [*]Experience points towards level-up (D&D, [*]GM Fiat to level up (Daggerheart, D&D 5 {optional}, Pugmire) [*]Experience points on separate scale from character gen (Shadowrun 1e-3e) [*]Experience points on same scale as character gen (GURPS, Hero) [*]Check-rolls Use to Raise (BRP, MegaTraveller) [*]Check-rolls, spend to raise checked (Traveller T4) [*]Count difficulties used in order to raise (Burning Wheel) [*]Count successes and failures in use to raise (Mouse Guard) [*]Raise x skills per session by y. (FASA Trek 1-2 skills by 1d10 each) [*]None [*]Slow in-character action (Classic Traveller) [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?
Top