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General Tabletop Discussion
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Is there a general theory of party construction?
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<blockquote data-quote="DEFCON 1" data-source="post: 8545086" data-attributes="member: 7006"><p>Heh heh... while I think this correct from the most generalized perspective (especially when playing in more sandboxed campaigns where encounters are built for location and party composition doesn't factor into it), I will say that it many ways in a game that I am personally DMing... more characters oftentimes AREN'T the best option. Because the more characters on the table, the more healing and synergy between classes there will be, and thus I'll have to create wilder and wilder encounters just to challenge them. And that's when all of a sudden I've accidentally created overpowered ones and hand the player's asses to them. "Can the group handle 3 Adult Dragons? Uh... yeah, I think it'll be fine..." and then unexpectedly the group wanders into that cave without having taken any rests at the end of their adventuring day because they just thought "one more" would be fine.</p><p></p><p>In my personal experience, balancing encounters around three PCs is much, much easier than balancing around eight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8545086, member: 7006"] Heh heh... while I think this correct from the most generalized perspective (especially when playing in more sandboxed campaigns where encounters are built for location and party composition doesn't factor into it), I will say that it many ways in a game that I am personally DMing... more characters oftentimes AREN'T the best option. Because the more characters on the table, the more healing and synergy between classes there will be, and thus I'll have to create wilder and wilder encounters just to challenge them. And that's when all of a sudden I've accidentally created overpowered ones and hand the player's asses to them. "Can the group handle 3 Adult Dragons? Uh... yeah, I think it'll be fine..." and then unexpectedly the group wanders into that cave without having taken any rests at the end of their adventuring day because they just thought "one more" would be fine. In my personal experience, balancing encounters around three PCs is much, much easier than balancing around eight. :) [/QUOTE]
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