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Is there a general theory of party construction?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8545588" data-attributes="member: 6790260"><p>Were people actually saying the bolded? It sounds to me like you have blown the criticism out of proportion. It has never been "impossible to succeed" without magical healing, <em>in the sense that </em>it has always been possible to still wrest victory from the jaws of defeat without it, even in the far more meatgrinder-y days, purely because of random luck. What is almost always being described is that if you don't have a real healer on hand, you have a dramatically greater chance of individual character death and TPK. That remains true in 5e.</p><p></p><p></p><p>So, originally I was going to make a sarcastic remark here, but I realize that is unproductive. Trying for a more friendly approach: Are you familiar at all with 4e? Part of the reason so many 4e fans truly loved the Warlord class was that it was a support-focused class...that could still stand on its own decently well, didn't have to sacrifice its own contributions in order to support others, and directly enhanced a more high-risk/high-reward playstyle as opposed to the reliable but often dull and purely reactive playstyle usually associated with playing a "support" character. Many, many people over the years have expressly said how refreshing and exciting it was to feel like they could play a support character that felt awesome <em>right alongside</em> the people they were supporting.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8545588, member: 6790260"] Were people actually saying the bolded? It sounds to me like you have blown the criticism out of proportion. It has never been "impossible to succeed" without magical healing, [I]in the sense that [/I]it has always been possible to still wrest victory from the jaws of defeat without it, even in the far more meatgrinder-y days, purely because of random luck. What is almost always being described is that if you don't have a real healer on hand, you have a dramatically greater chance of individual character death and TPK. That remains true in 5e. So, originally I was going to make a sarcastic remark here, but I realize that is unproductive. Trying for a more friendly approach: Are you familiar at all with 4e? Part of the reason so many 4e fans truly loved the Warlord class was that it was a support-focused class...that could still stand on its own decently well, didn't have to sacrifice its own contributions in order to support others, and directly enhanced a more high-risk/high-reward playstyle as opposed to the reliable but often dull and purely reactive playstyle usually associated with playing a "support" character. Many, many people over the years have expressly said how refreshing and exciting it was to feel like they could play a support character that felt awesome [I]right alongside[/I] the people they were supporting. [/QUOTE]
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Is there a general theory of party construction?
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