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Is there a general theory of party construction?
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<blockquote data-quote="Bacon Bits" data-source="post: 8545686" data-attributes="member: 6777737"><p>My comment was specifically in reference to <em>healing</em>, which is why I said <em>healing</em> was unappealing, and not support. Even so, you seem to acknowledge and agree with what I'm stating when you say, "the reliable but often dull and purely reactive playstyle usually associated with playing a 'support' character," so I'm not really sure what point you're really driving at or why you had to restrain yourself from making a sarcastic comment. The warlord is an notable exception to the general trend of support characters, but exceptions do not prove the rule.</p><p></p><p>Warlords were popular, but 4e came along 40 years after clerics did. Long enough for 1e and 2e to establish "being forced to be the cleric" or "forcing your little brother to be the healer" tropes to be pretty well established in the community. Indeed, one of the reasons 3e clerics were so powerful was specifically because they were trying to give the class something meaningful to do outside of being a healing battery. CoDzilla happened when people stopped playing clerics like healing batteries.</p><p></p><p>No other leader class from 4e has such a following. Has there even been a thread lamenting the 4e mechanics from the Ardent, the Runepriest, or the Shaman? (Yes, I did have to look up those names, and no, I have no idea what their unique mechanics were.) Furthermore, at-will Commander's Strike won't work in a 5e style game. I understand people enjoyed that mechanic, but it's simply not coming back without significant redesign or limitations because it would break the game. It triggers Rogue Sneak Attack, Paladin Smite, Ranger damage bonuses, and so on. It didn't do any of that in 4e. In 5e it's literally just Action Surge for martial classes; everything that combos with Sentinel combos with Commander's Strike. 5e isn't built to support it like 4e was. Battlemaster's Commander's Strike, costing an attack, a bonus action, a reaction, and a superiority die, really is the best you're going to get because the game has a half dozen classes whose primary source of damage is 5e's equivalent of the basic attack or something that triggers from that.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8545686, member: 6777737"] My comment was specifically in reference to [i]healing[/i], which is why I said [i]healing[/i] was unappealing, and not support. Even so, you seem to acknowledge and agree with what I'm stating when you say, "the reliable but often dull and purely reactive playstyle usually associated with playing a 'support' character," so I'm not really sure what point you're really driving at or why you had to restrain yourself from making a sarcastic comment. The warlord is an notable exception to the general trend of support characters, but exceptions do not prove the rule. Warlords were popular, but 4e came along 40 years after clerics did. Long enough for 1e and 2e to establish "being forced to be the cleric" or "forcing your little brother to be the healer" tropes to be pretty well established in the community. Indeed, one of the reasons 3e clerics were so powerful was specifically because they were trying to give the class something meaningful to do outside of being a healing battery. CoDzilla happened when people stopped playing clerics like healing batteries. No other leader class from 4e has such a following. Has there even been a thread lamenting the 4e mechanics from the Ardent, the Runepriest, or the Shaman? (Yes, I did have to look up those names, and no, I have no idea what their unique mechanics were.) Furthermore, at-will Commander's Strike won't work in a 5e style game. I understand people enjoyed that mechanic, but it's simply not coming back without significant redesign or limitations because it would break the game. It triggers Rogue Sneak Attack, Paladin Smite, Ranger damage bonuses, and so on. It didn't do any of that in 4e. In 5e it's literally just Action Surge for martial classes; everything that combos with Sentinel combos with Commander's Strike. 5e isn't built to support it like 4e was. Battlemaster's Commander's Strike, costing an attack, a bonus action, a reaction, and a superiority die, really is the best you're going to get because the game has a half dozen classes whose primary source of damage is 5e's equivalent of the basic attack or something that triggers from that. [/QUOTE]
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