Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there a general theory of party construction?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8545706" data-attributes="member: 7030563"><p>One full heal up is usually all you need (or less). </p><p></p><p>There are temp hit points all over the game, a lot of them are spells but a lot of them are abilities too. The only classes that don't have a way to gain temp hps are maybe Paladins and Druids. I'm not actually sure they don't, I just can't think of any way they can off the top of my head. Off the top of my head, Warlock Form of Dread gives 1d10+level temp hit points every time you activate it, other warlocks gain temp hit points whenever they kill something and they have an invocation where you can cast false life an unlimited number of times meaning you always have 8 temp hps at the start of a fight. Twilight clerics can give out temp hit points to everyone within 30 feet every round. Wizards can not only cast false life they can upcast it and nearly double their hit points.</p><p></p><p>Now I am not suggesting these will be as much as you would get by bringing an actual healer or convincing a cleric to prepare healing spells, but strictly speaking it is relatively easy to play the game and succeed at it with no healer ..... just like you can suceed at pretty easy with no tank in the party.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8545706, member: 7030563"] One full heal up is usually all you need (or less). There are temp hit points all over the game, a lot of them are spells but a lot of them are abilities too. The only classes that don't have a way to gain temp hps are maybe Paladins and Druids. I'm not actually sure they don't, I just can't think of any way they can off the top of my head. Off the top of my head, Warlock Form of Dread gives 1d10+level temp hit points every time you activate it, other warlocks gain temp hit points whenever they kill something and they have an invocation where you can cast false life an unlimited number of times meaning you always have 8 temp hps at the start of a fight. Twilight clerics can give out temp hit points to everyone within 30 feet every round. Wizards can not only cast false life they can upcast it and nearly double their hit points. Now I am not suggesting these will be as much as you would get by bringing an actual healer or convincing a cleric to prepare healing spells, but strictly speaking it is relatively easy to play the game and succeed at it with no healer ..... just like you can suceed at pretty easy with no tank in the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there a general theory of party construction?
Top