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General Tabletop Discussion
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Is there a general theory of party construction?
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<blockquote data-quote="Blue" data-source="post: 8546057" data-attributes="member: 20564"><p>"Needed" is an interesting word here. In 5e, no bases are needed or required.</p><p></p><p>Desired? Wanted? Sure.</p><p></p><p>So, what do we want?</p><p></p><p>We want to be able to cover the various common and uncommon situations in all pillars of play. Some of the pillars require one set of coverage, such as wilderness exploration, party face, or dealing with traps. While other aspects, like combat, are an all-hands-on-deck situation where everyone is expected to contribute.</p><p></p><p><u>Want at least one</u></p><p>Party face. (Could be split between several.)</p><p>Wilderness exploration (could be split between several, like a druid good at Survival and someone else good at Nature).</p><p>Locks.</p><p>Traps.</p><p>Scouting (stealth & perception together, sometimes with other movement modes)</p><p>High society & low society (more likely covered by two different backgrounds, or add in things like thieves' cant.)</p><p>(This isn't exhaustive, but I have to hit Post sooner or later.)</p><p></p><p><u>Combat</u></p><p>Protect</p><p>Damage (inflicting "Condition: Dead" is the goal of many/most encounters)</p><p>Heal / remove debuffs</p><p>Buff</p><p>Crowd control</p><p>Action-denial & debuffing</p><p>Skirmish/movement/kiting</p><p></p><p>Many characters will cover several of these. A heavy armor cleric might be both a middle/front-liner who will stop people from getting to the squishiest, and several of the other categories either primary or secondary based on spells.</p></blockquote><p></p>
[QUOTE="Blue, post: 8546057, member: 20564"] "Needed" is an interesting word here. In 5e, no bases are needed or required. Desired? Wanted? Sure. So, what do we want? We want to be able to cover the various common and uncommon situations in all pillars of play. Some of the pillars require one set of coverage, such as wilderness exploration, party face, or dealing with traps. While other aspects, like combat, are an all-hands-on-deck situation where everyone is expected to contribute. [U]Want at least one[/U] Party face. (Could be split between several.) Wilderness exploration (could be split between several, like a druid good at Survival and someone else good at Nature). Locks. Traps. Scouting (stealth & perception together, sometimes with other movement modes) High society & low society (more likely covered by two different backgrounds, or add in things like thieves' cant.) (This isn't exhaustive, but I have to hit Post sooner or later.) [U]Combat[/U] Protect Damage (inflicting "Condition: Dead" is the goal of many/most encounters) Heal / remove debuffs Buff Crowd control Action-denial & debuffing Skirmish/movement/kiting Many characters will cover several of these. A heavy armor cleric might be both a middle/front-liner who will stop people from getting to the squishiest, and several of the other categories either primary or secondary based on spells. [/QUOTE]
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