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Is there a good Faceman option for rogues?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7983064" data-attributes="member: 18"><p>Yeah, you didn't, but you're continuing the argument a previous poster made, and he laid out 14 DEX 18 CHA, which is just a silly thing to do, and it really looks like you're suggesting the same.</p><p></p><p></p><p></p><p>No. Absolutely not. Expertise is more than enough. If it wasn't in play I'd agree. But it is, and so is Reliable Talent from 11th (which is insane for social stuff, totally insane).</p><p></p><p></p><p></p><p>This is simply unreasonable when Expertise is in the mix. If you actually need 18 CHA <em>and</em> Expertise, something is really messed-up. 14 or 16 CHA will be fine for your entire career, with Expertise. No plan can rely on a single successful roll here, and no DM who is worth his salt will design social encounters so a single roll prevents forward progress on the adventure. When you get to 11th, with 14 CHA and Expertise, your minimum roll will be 20. I don't know what kind of lies it is you plan on telling with this guy, but like, that's enough.</p><p></p><p>This is D&D. Even if it's extremely social-heavy, you're going to be fine. Plus remember, unless your party is downright incompetent, you will almost always have Advantage on Persuasion/Deception checks (not Insight, typically), thanks to the Help action out of combat (from them to you).</p><p></p><p></p><p></p><p>It really isn't. The Bonus Action Advantage, if being used to enable a character who gains an unusual advantage from er... Advantage is a decent use of a Bonus Action. But only if you have that guy in the party, and he somehow can't get Advantage any other way (which seems unlikely). In other situations it's not dire, but it's pretty bloody silly to do it unless:</p><p></p><p>A) Your Sneak Attack already landed on your main Action.</p><p></p><p>or</p><p></p><p>B) You cannot practically Sneak Attack this round, and it's also not likely that you can use the Bonus Action to get in position to do it next round with Advantage (because if you can grant yourself Advantage next round, with a Bonus Action this round, that is almost certainly the best possible use of your Bonus Action here).</p><p></p><p>Using your main Action for it? That's beyond foolish in virtually all situations as a Rogue. That's typically active self-sabotage, and barring bizarre situations (like you're unable to move but able to act and can't do a ranged Sneak Attack), is actively reducing the capability of your party, not increasing it. That's not to say it will never come up - but we're talking about how most adventuring days will pass without a valid time you'd use it in combat.</p><p></p><p>But either way, that's absolutely not a Face ability, it's a support character/leader ability.</p><p></p><p>Re: Soulknife, well, I can only speak for what it is, not what it might be. Right now, it's the best Face a Rogue can be, and it's not even a close race (which oddly enough, is probably spot-on for a psychic). Swashbuckler, as I feel you agree, is a very very strong choice for a Rogue who both charms/deceives and stabs.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7983064, member: 18"] Yeah, you didn't, but you're continuing the argument a previous poster made, and he laid out 14 DEX 18 CHA, which is just a silly thing to do, and it really looks like you're suggesting the same. No. Absolutely not. Expertise is more than enough. If it wasn't in play I'd agree. But it is, and so is Reliable Talent from 11th (which is insane for social stuff, totally insane). This is simply unreasonable when Expertise is in the mix. If you actually need 18 CHA [I]and[/I] Expertise, something is really messed-up. 14 or 16 CHA will be fine for your entire career, with Expertise. No plan can rely on a single successful roll here, and no DM who is worth his salt will design social encounters so a single roll prevents forward progress on the adventure. When you get to 11th, with 14 CHA and Expertise, your minimum roll will be 20. I don't know what kind of lies it is you plan on telling with this guy, but like, that's enough. This is D&D. Even if it's extremely social-heavy, you're going to be fine. Plus remember, unless your party is downright incompetent, you will almost always have Advantage on Persuasion/Deception checks (not Insight, typically), thanks to the Help action out of combat (from them to you). It really isn't. The Bonus Action Advantage, if being used to enable a character who gains an unusual advantage from er... Advantage is a decent use of a Bonus Action. But only if you have that guy in the party, and he somehow can't get Advantage any other way (which seems unlikely). In other situations it's not dire, but it's pretty bloody silly to do it unless: A) Your Sneak Attack already landed on your main Action. or B) You cannot practically Sneak Attack this round, and it's also not likely that you can use the Bonus Action to get in position to do it next round with Advantage (because if you can grant yourself Advantage next round, with a Bonus Action this round, that is almost certainly the best possible use of your Bonus Action here). Using your main Action for it? That's beyond foolish in virtually all situations as a Rogue. That's typically active self-sabotage, and barring bizarre situations (like you're unable to move but able to act and can't do a ranged Sneak Attack), is actively reducing the capability of your party, not increasing it. That's not to say it will never come up - but we're talking about how most adventuring days will pass without a valid time you'd use it in combat. But either way, that's absolutely not a Face ability, it's a support character/leader ability. Re: Soulknife, well, I can only speak for what it is, not what it might be. Right now, it's the best Face a Rogue can be, and it's not even a close race (which oddly enough, is probably spot-on for a psychic). Swashbuckler, as I feel you agree, is a very very strong choice for a Rogue who both charms/deceives and stabs. [/QUOTE]
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