Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is there a "greathammer"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Feldspar" data-source="post: 3143126" data-attributes="member: 20450"><p>You forgot about the Heavy Flail [1d10 19-20/x2 +2 to disarm checks, can be used to make trip attacks]. The fact that the Heavy Flail is so much better than the great club is proof alone that the great club is not balanced at all. HOUSERULE - make it a simple weapon, as its basically just a bigger, two-handed morningstar.</p><p></p><p>Same. The rest of the weapons table sets up certain precedents and the absence of a 1d12 or 2d6 Greathammer breaks them. The Warhammer = Longsword = Battleaxe. The light flail has a smaller threat/crit than those three to compensate for its other combat abilities. The heavy flail and halberd have smaller damage die in comparison to the Greataxe and Greatsword for same reason. So its perfectly logical to go from a heavy flail to a 1d12 or 2d6 Greathammer.</p><p></p><p>With regards to weight, while I would think that blunt weapons would be heaver than axes, the warharmmer and the two flails are actually lighter than their axe counterparts. I give my Greathammer a weight of 10 lbs and cost of 25 gp.</p><p></p><p>With regards to 1d12 vs 2d6, I houserule that all three weapons use the same damage die. Its the choice of the party whether that's 1d12 or 2d6; but they know that if they choose 2d6 then thats what everyone in the world, like Greataxe wielding raging Orc Barbarians, will be rolling as well. Even if they choose to go with 2d6, any player has the option to role a d12 (even for a Greatsword) if that's what they prefer (perhaps for the more random spread).</p><p></p><p>I'm pretty sure that the crit for the Maul in the FRCS, reprinted in the Arms and Equipment Guide, is x3. The exact same weapon appears in Complete Warrior as an Exotic hand-and-a-half weapon (like a bastard sword). They made two mistakes, in my opinion, when porting it over though. First it has a weight of 20 lbs. which is heavier even than an Orcish double axe and way out of line with the reduced weights of weapons in 3.5; I recommend going with 7 lbs. Second, I don't think they make any reference to needing a Str of 13+ to take the EWP to use the weapon one handed; both the Dwarven Waraxe and Bastard Sword have that requirement.</p><p></p><p>The authors/editors of Complete Warrior made the same weight (go with 8 lbs) and Str requirement mistakes with the hand-and-a-half Dire Pick, which was the successor to the Gnomish Battlepick from Sword and Fist and the Arms and Equipment Guide. They also went wrong with the name - Dire is *so* played out. If you're not going to keep it as the Gnomish Battlepick (and give Gnomes Weapon Familiarity with it) then you *have* to call it the Mattock to go along with the (in same class) Maul!</p><p></p><p>We also have Greatpicks (moved Scythes to Exotic - technically better than Falchions because of the Trip attack and I think they're kind of cheesy) that are two hander martials. We also made the small size damage 2d3 for all weapons whose medium damage is 2d4. Currently the progression for x4 or 18-20/x2 weapons is: One-Handed 1d4,1d6; 1.5 Handed <strong>1d6</strong>,1d8; Two-Handed <strong>1d6</strong>,2d4. If you look at average damage, 2d3 fits the progression better.</p></blockquote><p></p>
[QUOTE="Feldspar, post: 3143126, member: 20450"] You forgot about the Heavy Flail [1d10 19-20/x2 +2 to disarm checks, can be used to make trip attacks]. The fact that the Heavy Flail is so much better than the great club is proof alone that the great club is not balanced at all. HOUSERULE - make it a simple weapon, as its basically just a bigger, two-handed morningstar. Same. The rest of the weapons table sets up certain precedents and the absence of a 1d12 or 2d6 Greathammer breaks them. The Warhammer = Longsword = Battleaxe. The light flail has a smaller threat/crit than those three to compensate for its other combat abilities. The heavy flail and halberd have smaller damage die in comparison to the Greataxe and Greatsword for same reason. So its perfectly logical to go from a heavy flail to a 1d12 or 2d6 Greathammer. With regards to weight, while I would think that blunt weapons would be heaver than axes, the warharmmer and the two flails are actually lighter than their axe counterparts. I give my Greathammer a weight of 10 lbs and cost of 25 gp. With regards to 1d12 vs 2d6, I houserule that all three weapons use the same damage die. Its the choice of the party whether that's 1d12 or 2d6; but they know that if they choose 2d6 then thats what everyone in the world, like Greataxe wielding raging Orc Barbarians, will be rolling as well. Even if they choose to go with 2d6, any player has the option to role a d12 (even for a Greatsword) if that's what they prefer (perhaps for the more random spread). I'm pretty sure that the crit for the Maul in the FRCS, reprinted in the Arms and Equipment Guide, is x3. The exact same weapon appears in Complete Warrior as an Exotic hand-and-a-half weapon (like a bastard sword). They made two mistakes, in my opinion, when porting it over though. First it has a weight of 20 lbs. which is heavier even than an Orcish double axe and way out of line with the reduced weights of weapons in 3.5; I recommend going with 7 lbs. Second, I don't think they make any reference to needing a Str of 13+ to take the EWP to use the weapon one handed; both the Dwarven Waraxe and Bastard Sword have that requirement. The authors/editors of Complete Warrior made the same weight (go with 8 lbs) and Str requirement mistakes with the hand-and-a-half Dire Pick, which was the successor to the Gnomish Battlepick from Sword and Fist and the Arms and Equipment Guide. They also went wrong with the name - Dire is *so* played out. If you're not going to keep it as the Gnomish Battlepick (and give Gnomes Weapon Familiarity with it) then you *have* to call it the Mattock to go along with the (in same class) Maul! We also have Greatpicks (moved Scythes to Exotic - technically better than Falchions because of the Trip attack and I think they're kind of cheesy) that are two hander martials. We also made the small size damage 2d3 for all weapons whose medium damage is 2d4. Currently the progression for x4 or 18-20/x2 weapons is: One-Handed 1d4,1d6; 1.5 Handed [b]1d6[/b],1d8; Two-Handed [b]1d6[/b],2d4. If you look at average damage, 2d3 fits the progression better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is there a "greathammer"?
Top