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*Pathfinder & Starfinder
Is There a Link between Half Level and the Death of Epic Tier?
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<blockquote data-quote="SpydersWebbing" data-source="post: 5704636" data-attributes="member: 56378"><p>I guess I better give this a caveat: I hate the half level ascension of 4th edition, so much so that I'm removing it (and the other ascending maths) from my game. Realize my bias, but please also understand that the following is part of my justification for removing half level stuff related to attacks, defenses, and skill checks from our beloved game.</p><p></p><p>There's a thread about the death of epic tier, and how even paragon tier pushes the problems of epic a bit too hard. One of the major problems registered in that thread is that there just isn't enough support for epic tier. Me, I see epic tier as a culmination of the game and all the themes that were present in there, so my question is: why not just use everything in your game, except on an even more ridiculous level? You should be the embodiment of an ideal at this point: shouldn't be interacting with the world be even more important?</p><p></p><p>Thanks to the half level bonus, however, the PCs have no choice but to be aloof from the rest of the world.</p><p></p><p>"But why not make new monsters to match the level?" Why bother? It still destroys the sense of continuity that would be achieved by using similar monsters, while adding in new threats to keep things fresh. It's the inability to use "old friends" that's the problem, not the new guys. </p><p></p><p>"Well just raise the level". Doesn't that sort of destroy the idea of increasing in power, if their damage has caught up with you?</p><p></p><p>My idea? eliminate the half level bonuses in all characters, while using the MM3 values for HP and damage.</p><p></p><p>Subtract the following:</p><p></p><p>Level-1 for Heroic tier characters on initiative checks, attacks, skills, and defenses, to a minimum of zero or the relevant ability modifier.</p><p></p><p>Paragon tier: Same as heroic tier, but Level-2</p><p></p><p>Epic tier: Same as heroic, but Level-3.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="SpydersWebbing, post: 5704636, member: 56378"] I guess I better give this a caveat: I hate the half level ascension of 4th edition, so much so that I'm removing it (and the other ascending maths) from my game. Realize my bias, but please also understand that the following is part of my justification for removing half level stuff related to attacks, defenses, and skill checks from our beloved game. There's a thread about the death of epic tier, and how even paragon tier pushes the problems of epic a bit too hard. One of the major problems registered in that thread is that there just isn't enough support for epic tier. Me, I see epic tier as a culmination of the game and all the themes that were present in there, so my question is: why not just use everything in your game, except on an even more ridiculous level? You should be the embodiment of an ideal at this point: shouldn't be interacting with the world be even more important? Thanks to the half level bonus, however, the PCs have no choice but to be aloof from the rest of the world. "But why not make new monsters to match the level?" Why bother? It still destroys the sense of continuity that would be achieved by using similar monsters, while adding in new threats to keep things fresh. It's the inability to use "old friends" that's the problem, not the new guys. "Well just raise the level". Doesn't that sort of destroy the idea of increasing in power, if their damage has caught up with you? My idea? eliminate the half level bonuses in all characters, while using the MM3 values for HP and damage. Subtract the following: Level-1 for Heroic tier characters on initiative checks, attacks, skills, and defenses, to a minimum of zero or the relevant ability modifier. Paragon tier: Same as heroic tier, but Level-2 Epic tier: Same as heroic, but Level-3. Thoughts? [/QUOTE]
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Is There a Link between Half Level and the Death of Epic Tier?
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