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General Tabletop Discussion
*Pathfinder & Starfinder
Is There a Link between Half Level and the Death of Epic Tier?
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<blockquote data-quote="KidSnide" data-source="post: 5704819" data-attributes="member: 54710"><p>I agree that there needs to be more support for the epic tier, but I don't think the half-level bonus is related to its problems. The essential problem for the epic tier is that epic adventures aren't really all that different from pre-epic adventures. </p><p></p><p>To take an example from one of the podcasts this spring, Jeremy (iirc) was explaining how that - when they were designing 4e, they imagined that epic level play would take place in much larger spaces so epic powers would need longer ranges and bigger areas. But, instead, they discovered that our dining room tables don't grow larger, so our dungeons stay the same size.</p><p></p><p>To me, this is a failure of imagination. Epic level play should assume that someones you have to break the 1 square = 5 foot rule in order to have battlemaps of appropriate scale. Those kind of battlemaps provide a very different feel of play because characters interact with the environment in different ways. Characters should gain the ability to move around in that environment (whether by flying or through ninja movement) and affect their enemies from far greater distances. Instead, we get more of the same, except with "one per day when you die" abilities.</p><p></p><p>Say what you will of 3.x play past the sweet spot, at least it was different.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5704819, member: 54710"] I agree that there needs to be more support for the epic tier, but I don't think the half-level bonus is related to its problems. The essential problem for the epic tier is that epic adventures aren't really all that different from pre-epic adventures. To take an example from one of the podcasts this spring, Jeremy (iirc) was explaining how that - when they were designing 4e, they imagined that epic level play would take place in much larger spaces so epic powers would need longer ranges and bigger areas. But, instead, they discovered that our dining room tables don't grow larger, so our dungeons stay the same size. To me, this is a failure of imagination. Epic level play should assume that someones you have to break the 1 square = 5 foot rule in order to have battlemaps of appropriate scale. Those kind of battlemaps provide a very different feel of play because characters interact with the environment in different ways. Characters should gain the ability to move around in that environment (whether by flying or through ninja movement) and affect their enemies from far greater distances. Instead, we get more of the same, except with "one per day when you die" abilities. Say what you will of 3.x play past the sweet spot, at least it was different. -KS [/QUOTE]
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Is There a Link between Half Level and the Death of Epic Tier?
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