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General Tabletop Discussion
*Pathfinder & Starfinder
Is There a Link between Half Level and the Death of Epic Tier?
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<blockquote data-quote="Luce" data-source="post: 5705728" data-attributes="member: 29760"><p>Going to epic does not have to be done at one go. In previous editions, once the PC reached "name" level they are given the option of shifting gears into more social intensive game (managing castles, guilds, monasteries).</p><p></p><p>Once you fill that the players are starting to get stagnated in their characters development, make a reason (with their permission of course) to station them somewhere. But do not take them out of the game completely. Have the new (replacement) PC somehow relate to the first group.(Striker mentoring new striker for example, but not necessary both belonging to the same player. In fact, if all possible try to have different players in each mentor-protege relationship) My favorite way of doing this is having them all belong to the same organization such as adventuring guild. I like reusing establish material, both for consistency and to free me to focus more on the adventures.</p><p></p><p>As their second incarnation adventure you can introduce hints of higher level treats, allowing the higher level alts to be used.</p><p>[Lets say the new PC uncover a cell of Vecna and the location of major, once they report that to the Guild the guild master decides to send the old PC to handle rooting the cultist out]</p><p>It also provides a safety net, if the lower level pcs mess up the guild can send in their higher level mentors/friends to clean up.(giving the players a second chance to succeed) </p><p></p><p>Another plus (for me) is that if the not all the players show up for a session I can throw in one shot the higher level PC of the plaeys who show up. Lets say only one player can make it, I make him go undercover to track down smugglers. Only two, the guild gets them an invitation to a Duke's evening party one playing the role of a nobleman the other his bodyguard/adviser. And so on.</p><p>What can I say, both as a DM and player I hate canceling a game night at the last moment. At the same time I like to keep the group at the same level and sharing the same experience.</p><p></p><p>Yet another thing is this downtime can be used as an excuse to give the quasi retired PCs a level or three. So when the player get their old PCs back there is a feeling of progress. "While you leveled the new group from 1 to 8 level your 16 level character had risen to 18 gaining new abilities and equipment."</p><p></p><p>The above had worked for me and my group, might it work for you as well.</p></blockquote><p></p>
[QUOTE="Luce, post: 5705728, member: 29760"] Going to epic does not have to be done at one go. In previous editions, once the PC reached "name" level they are given the option of shifting gears into more social intensive game (managing castles, guilds, monasteries). Once you fill that the players are starting to get stagnated in their characters development, make a reason (with their permission of course) to station them somewhere. But do not take them out of the game completely. Have the new (replacement) PC somehow relate to the first group.(Striker mentoring new striker for example, but not necessary both belonging to the same player. In fact, if all possible try to have different players in each mentor-protege relationship) My favorite way of doing this is having them all belong to the same organization such as adventuring guild. I like reusing establish material, both for consistency and to free me to focus more on the adventures. As their second incarnation adventure you can introduce hints of higher level treats, allowing the higher level alts to be used. [Lets say the new PC uncover a cell of Vecna and the location of major, once they report that to the Guild the guild master decides to send the old PC to handle rooting the cultist out] It also provides a safety net, if the lower level pcs mess up the guild can send in their higher level mentors/friends to clean up.(giving the players a second chance to succeed) Another plus (for me) is that if the not all the players show up for a session I can throw in one shot the higher level PC of the plaeys who show up. Lets say only one player can make it, I make him go undercover to track down smugglers. Only two, the guild gets them an invitation to a Duke's evening party one playing the role of a nobleman the other his bodyguard/adviser. And so on. What can I say, both as a DM and player I hate canceling a game night at the last moment. At the same time I like to keep the group at the same level and sharing the same experience. Yet another thing is this downtime can be used as an excuse to give the quasi retired PCs a level or three. So when the player get their old PCs back there is a feeling of progress. "While you leveled the new group from 1 to 8 level your 16 level character had risen to 18 gaining new abilities and equipment." The above had worked for me and my group, might it work for you as well. [/QUOTE]
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Is There a Link between Half Level and the Death of Epic Tier?
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