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General Tabletop Discussion
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Is There a Link between Half Level and the Death of Epic Tier?
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<blockquote data-quote="KidSnide" data-source="post: 5706559" data-attributes="member: 54710"><p>If you eliminate scaling to hit and damage, you need to (a) create a new mechanism for ignoring or shedding conditions granted by low-level opponents, (b) seriously scale back conditions from the game or (c) accept the fact that condition granting low-level attacks will be ridiculously effective.</p><p></p><p>Also, to get the same degree of scaling, you would need to dramatically increase the hit point and damage totals. I would find that in-combat math far more annoying than the out-of-combat math of correctly determining to-hit and damange modifiers.</p><p></p><p></p><p></p><p>You are completely correct. I am surprised.</p><p></p><p>In my experience, it's decision paralysis from the huge number of options (both in-combat and during feat and power selection) that newbies get caught on. That and the incredibly boring-to-read PH1. The complexity of "now you add +1 to everything" always seemed completely trivial in comparison.</p><p></p><p>YMMV, of course. But, to answer the question in the subject line of this thread: No, I don't believe the half-level adjustment has any significant impact on the death (slow or otherwise) of the epic tier.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5706559, member: 54710"] If you eliminate scaling to hit and damage, you need to (a) create a new mechanism for ignoring or shedding conditions granted by low-level opponents, (b) seriously scale back conditions from the game or (c) accept the fact that condition granting low-level attacks will be ridiculously effective. Also, to get the same degree of scaling, you would need to dramatically increase the hit point and damage totals. I would find that in-combat math far more annoying than the out-of-combat math of correctly determining to-hit and damange modifiers. You are completely correct. I am surprised. In my experience, it's decision paralysis from the huge number of options (both in-combat and during feat and power selection) that newbies get caught on. That and the incredibly boring-to-read PH1. The complexity of "now you add +1 to everything" always seemed completely trivial in comparison. YMMV, of course. But, to answer the question in the subject line of this thread: No, I don't believe the half-level adjustment has any significant impact on the death (slow or otherwise) of the epic tier. -KS [/QUOTE]
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Is There a Link between Half Level and the Death of Epic Tier?
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