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Is there a lot of drama in your world?
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<blockquote data-quote="Gothmog" data-source="post: 541665" data-attributes="member: 317"><p>I voted average, but in reality its average to low drama. IMC, gods are prohibited from entering the world (including avatars), but they can still use clerics to enact their will. 7th level spells are the highest level spells possible to cast, and 5th-7th level spells require lengthy rituals to perform. Dragons are so rare that they are thought to be fictional (the PCs have never run into one). Demons are fairly common, but not the MM type demons- more corruptors and temptors than combat machines. There is no worldwide source of evil like Sauron, but instead numerous minor villains/evil organizations each with their own agenda and purpose. I do use some Cthulhu-like creatures as elder beings in my game, but they are extremely rare. For the most part, humans dominate the world, elves are fey creatures that keep to themselves and harass/attack humans entering their lands, dwarves are isolationist and greedy, but sometimes willing to trade with humans, and there are no halflings, half-elves, or gnomes. I suppose my world is much more a dark fantasy/true Grimm's fairy tale kind of place. I focus more on PC interaction with NPCs than on save the world plots. Finally, morality is a fairly relative thing IMC- several times the PCs have found themselves opposing other NPCs who would be classified as LG, NG, or CG.</p><p></p><p>To me, I find games that try to artifically keep the drama level high boring, repetetive, and pretensious. You can only save the world so many times before you wonder "If this world is in such danger of being destroyed/taken over/radically changed on a daily basis, how did we make it this long?!?!?"</p></blockquote><p></p>
[QUOTE="Gothmog, post: 541665, member: 317"] I voted average, but in reality its average to low drama. IMC, gods are prohibited from entering the world (including avatars), but they can still use clerics to enact their will. 7th level spells are the highest level spells possible to cast, and 5th-7th level spells require lengthy rituals to perform. Dragons are so rare that they are thought to be fictional (the PCs have never run into one). Demons are fairly common, but not the MM type demons- more corruptors and temptors than combat machines. There is no worldwide source of evil like Sauron, but instead numerous minor villains/evil organizations each with their own agenda and purpose. I do use some Cthulhu-like creatures as elder beings in my game, but they are extremely rare. For the most part, humans dominate the world, elves are fey creatures that keep to themselves and harass/attack humans entering their lands, dwarves are isolationist and greedy, but sometimes willing to trade with humans, and there are no halflings, half-elves, or gnomes. I suppose my world is much more a dark fantasy/true Grimm's fairy tale kind of place. I focus more on PC interaction with NPCs than on save the world plots. Finally, morality is a fairly relative thing IMC- several times the PCs have found themselves opposing other NPCs who would be classified as LG, NG, or CG. To me, I find games that try to artifically keep the drama level high boring, repetetive, and pretensious. You can only save the world so many times before you wonder "If this world is in such danger of being destroyed/taken over/radically changed on a daily basis, how did we make it this long?!?!?" [/QUOTE]
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