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Is there a need for a simplified D&D?
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<blockquote data-quote="Akrasia" data-source="post: 1755721" data-attributes="member: 23012"><p>I have been wishing that there existed a simplified version of 3.x since it was first published.</p><p></p><p> But as GSHamster points out, making a simplified version of 3.x is trickier than it sounds. While ignoring PrCs, extra feats etc., even some core classes, etc. is easy enough, tinkering with the core system itself in order to simplify it could be very difficult. E.g. consider a relatively straight-forward simplification: removal of AoOs. Once you do this, though, flanking and sneak attacks become much easier, and spellcasters benefit enormously. Then, in order to prevent spellcasters from being too powerful with this house-rule, you introduce another one, say, changing casting times to full-round actions. But that change will have other ripple effects, etc.</p><p></p><p>So many elements of 3.x are interdependent that, annoyingly, changing any one element has all kinds of unintended consequences. I like (moderately) "rules lite" systems, and this feature of 3.x is the one that annoys me the most.</p><p></p><p>My advice, if you are looking for a simplified version of DnD, is to go back to some earlier version of the game -- e.g. the <strong><u>Rules Cyclopedia </u> </strong> version of DnD is probably the best presentation of a "rules lite" version of the game you could want; everything you need to play from level 1 to 36 in a single book, plus some campaign material on Mysteria, etc. -- and add some house-rules to fix the game to your liking. (The nice thing about earlier versions of DnD is that house-rules are generally less likely to "break" the entire system.)</p><p></p><p>Alternatively, you could wait for TLG's <strong><u>Castles and Crusades </u> </strong> game, to be published later this month (or early October). C&C draws on all editions of DnD, and purports to be compatible with all of them as well. And it is both "rules lite" and very adaptable (i.e. it is easy to add new rules/elements to the game without "breaking" it).</p><p></p><p>Those are my two suggestions. If you want to stick with 3.x, just use the core rules, and avoid the "rules bloat" out there as much as possible.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1755721, member: 23012"] I have been wishing that there existed a simplified version of 3.x since it was first published. But as GSHamster points out, making a simplified version of 3.x is trickier than it sounds. While ignoring PrCs, extra feats etc., even some core classes, etc. is easy enough, tinkering with the core system itself in order to simplify it could be very difficult. E.g. consider a relatively straight-forward simplification: removal of AoOs. Once you do this, though, flanking and sneak attacks become much easier, and spellcasters benefit enormously. Then, in order to prevent spellcasters from being too powerful with this house-rule, you introduce another one, say, changing casting times to full-round actions. But that change will have other ripple effects, etc. So many elements of 3.x are interdependent that, annoyingly, changing any one element has all kinds of unintended consequences. I like (moderately) "rules lite" systems, and this feature of 3.x is the one that annoys me the most. My advice, if you are looking for a simplified version of DnD, is to go back to some earlier version of the game -- e.g. the [B][U]Rules Cyclopedia [/U] [/B] version of DnD is probably the best presentation of a "rules lite" version of the game you could want; everything you need to play from level 1 to 36 in a single book, plus some campaign material on Mysteria, etc. -- and add some house-rules to fix the game to your liking. (The nice thing about earlier versions of DnD is that house-rules are generally less likely to "break" the entire system.) Alternatively, you could wait for TLG's [B][U]Castles and Crusades [/U] [/B] game, to be published later this month (or early October). C&C draws on all editions of DnD, and purports to be compatible with all of them as well. And it is both "rules lite" and very adaptable (i.e. it is easy to add new rules/elements to the game without "breaking" it). Those are my two suggestions. If you want to stick with 3.x, just use the core rules, and avoid the "rules bloat" out there as much as possible. [/QUOTE]
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