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General Tabletop Discussion
*TTRPGs General
Is there a need for a simplified D&D?
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<blockquote data-quote="RangerWickett" data-source="post: 1755930" data-attributes="member: 63"><p>This is edging toward house rules, but here's what I would do.</p><p></p><p>This is D&D, so we need a few sacred cows. If we were designing a generic D20 RPG, a few of these could go. Also, some of these are actual changes, not just subtractions.</p><p></p><p>Four classes - Fighter, Expert, Mage, and Priest. Have 20 levels in each class. Fighters get the best attack bonus and hit points, Experts get the most skills, Mages and Priests are similar except in the type of spells they cast.</p><p></p><p>Both types of spellcasters have MP, just like in video games. People are familiar with it, and I'm pretty sure it's been shown that psions didn't break it. You don't prepare spells in advance. Instead, you have a list of spells known, and if you want to cast something else you have to have a written copy of it, and casting it takes like a minute or something.</p><p></p><p>Skills are:</p><p></p><p>Craft - this skill is unique in that it does not have a level-based rank limit, perhaps? Would also include forgery.</p><p>Deception (bluff, disguise)</p><p>Disable Device (also covers open locks)</p><p>Influence (diplomacy, intimidate)</p><p>Knowledge (knowledge skills, appraise, and spellcraft)</p><p>Move (balance, climb, escape artist, jump, swim, tumble)</p><p>Perception (listen, spot, sense motive)</p><p>Ride</p><p>Sneak (hide and move silently)</p><p></p><p>Feats are simplified a bit, probably.</p><p></p><p>Combat no longer has attacks of opportunity. Not sure what to do here.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1755930, member: 63"] This is edging toward house rules, but here's what I would do. This is D&D, so we need a few sacred cows. If we were designing a generic D20 RPG, a few of these could go. Also, some of these are actual changes, not just subtractions. Four classes - Fighter, Expert, Mage, and Priest. Have 20 levels in each class. Fighters get the best attack bonus and hit points, Experts get the most skills, Mages and Priests are similar except in the type of spells they cast. Both types of spellcasters have MP, just like in video games. People are familiar with it, and I'm pretty sure it's been shown that psions didn't break it. You don't prepare spells in advance. Instead, you have a list of spells known, and if you want to cast something else you have to have a written copy of it, and casting it takes like a minute or something. Skills are: Craft - this skill is unique in that it does not have a level-based rank limit, perhaps? Would also include forgery. Deception (bluff, disguise) Disable Device (also covers open locks) Influence (diplomacy, intimidate) Knowledge (knowledge skills, appraise, and spellcraft) Move (balance, climb, escape artist, jump, swim, tumble) Perception (listen, spot, sense motive) Ride Sneak (hide and move silently) Feats are simplified a bit, probably. Combat no longer has attacks of opportunity. Not sure what to do here. [/QUOTE]
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Is there a need for a simplified D&D?
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