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Is there a need for a simplified D&D?
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<blockquote data-quote="Klaus" data-source="post: 1757181" data-attributes="member: 607"><p>AoO is easy to remove: Call of Cthulhu d20 did just that! Some things you *couldn't* do, while others had consequences akin to AoO.</p><p></p><p>- 5 levels only.</p><p>- Four Classes: Fighter, Rogue, Wizard, Cleric (these are for humans).</p><p>- No multiclassing.</p><p>- Four "racial" classes: Dwarf (Con-based fighter), Elf (bard-like wiz/ftr), Halfling (rogue-like) and Half-Orc (barbarian).</p><p>- No skill ranks. You choose skills and they're always "maxed out". Also, several skills are bundled together (Move Silently + Hide, as in Arcana Unearthed/Evolved)</p><p>- No iterative attacks (the 5-level-limit takes care of that)</p><p>- Spellcasting is straightforward (not possible to cast next to a foe, no worry about range, burst, spread or somesuch). Save DC is an opposed roll (newbie spellcaster players like to roll dice when casting spells). Spell levels 0-3, each with 10 spells only.</p><p>- 10 monsters of each CR. CRs go from 1/4 (dire rats) to 7 (big fire-breathing dragon).</p><p>- Ranged weapons: enemy is either "within range" or "beyond range". No range increments.</p><p>- Melee weapons: streamline them down to twenty or so.</p><p>- Feats: keep them down to 15 or so.</p><p></p><p></p><p>And so on...</p></blockquote><p></p>
[QUOTE="Klaus, post: 1757181, member: 607"] AoO is easy to remove: Call of Cthulhu d20 did just that! Some things you *couldn't* do, while others had consequences akin to AoO. - 5 levels only. - Four Classes: Fighter, Rogue, Wizard, Cleric (these are for humans). - No multiclassing. - Four "racial" classes: Dwarf (Con-based fighter), Elf (bard-like wiz/ftr), Halfling (rogue-like) and Half-Orc (barbarian). - No skill ranks. You choose skills and they're always "maxed out". Also, several skills are bundled together (Move Silently + Hide, as in Arcana Unearthed/Evolved) - No iterative attacks (the 5-level-limit takes care of that) - Spellcasting is straightforward (not possible to cast next to a foe, no worry about range, burst, spread or somesuch). Save DC is an opposed roll (newbie spellcaster players like to roll dice when casting spells). Spell levels 0-3, each with 10 spells only. - 10 monsters of each CR. CRs go from 1/4 (dire rats) to 7 (big fire-breathing dragon). - Ranged weapons: enemy is either "within range" or "beyond range". No range increments. - Melee weapons: streamline them down to twenty or so. - Feats: keep them down to 15 or so. And so on... [/QUOTE]
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Is there a need for a simplified D&D?
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