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Is there a need for a simplified D&D?
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<blockquote data-quote="Dark Jezter" data-source="post: 1758238" data-attributes="member: 1015"><p>I've never seen mechanically balanced classes or treasure-by-level guidelines interfere with the storylines of any 3e games I've played in. A while ago I participated in roleplaying-heavy Rokugan campaign (Oriental Adventures D&D), and never once did the 3e ruleset interfere with the DM's storyline or in-character roleplaying any more than the 1e or 2e rules would have. A while later we ran a roleplaying-heavy Scarred Lands campaign, and had the same expirience.</p><p></p><p></p><p></p><p>Then why even run a game using an RPG system at all? Wouldn't the ultimate in plot-focused games be sitting around a table with a few other guys while taking turns telling a story?</p><p></p><p></p><p></p><p>And previous editions didn't have rules you were expected to adhere to? What if I wanted to have a dwarf mage or a halfling paladin in my 2e game? Such race/class combos were not allowed under previous editions (I guess because they didn't fall into neatly-defined Tolkienesque stereotypes).</p><p></p><p></p><p></p><p>That's because role-playing restrictions usually <em>aren't</em> a valid method of game balance. In most cases, a halfway-clever player can find ways to mercilessly exploit such rules. <strong>The Book of Exalted Deeds</strong> is a good example of this.</p><p></p><p></p><p></p><p>See, I don't view this as a bad thing. Things like Bluff and Diplomacy as skills now allow decidedly un-charismatic players to effectively roleplay smooth-tongued charmers in a D&D campaign.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1758238, member: 1015"] I've never seen mechanically balanced classes or treasure-by-level guidelines interfere with the storylines of any 3e games I've played in. A while ago I participated in roleplaying-heavy Rokugan campaign (Oriental Adventures D&D), and never once did the 3e ruleset interfere with the DM's storyline or in-character roleplaying any more than the 1e or 2e rules would have. A while later we ran a roleplaying-heavy Scarred Lands campaign, and had the same expirience. Then why even run a game using an RPG system at all? Wouldn't the ultimate in plot-focused games be sitting around a table with a few other guys while taking turns telling a story? And previous editions didn't have rules you were expected to adhere to? What if I wanted to have a dwarf mage or a halfling paladin in my 2e game? Such race/class combos were not allowed under previous editions (I guess because they didn't fall into neatly-defined Tolkienesque stereotypes). That's because role-playing restrictions usually [i]aren't[/i] a valid method of game balance. In most cases, a halfway-clever player can find ways to mercilessly exploit such rules. [b]The Book of Exalted Deeds[/b] is a good example of this. See, I don't view this as a bad thing. Things like Bluff and Diplomacy as skills now allow decidedly un-charismatic players to effectively roleplay smooth-tongued charmers in a D&D campaign. [/QUOTE]
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