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Is there a need for a simplified D&D?
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<blockquote data-quote="Ourph" data-source="post: 1758244" data-attributes="member: 20239"><p>Sorry, this sounds more like a homework assignment on how to learn the stuff you need to know to play 3.5 D&D rather than a complete game unto itself, with merits in its own right. It doesn't sound like the Basic game is giving the new player clue one about how to be a good DM, how to design an adventure, how to generate their own dungeon and stock it with appropriate challenges and rewards, how to create an ongoing campaign or how to resolve judgment calls that come up in every RPG, no matter how complete the rules are. The Basic games I grew up with did all that, laid out the rules for play and did it in ~64 pages.</p><p></p><p></p><p></p><p>I think Charles makes my point. The Basic Game isn't designed to be a game that someone will buy and continue to play forever. It's a tool to get people to buy the main core books, after which they're expected to put the Basic game on their shelf and forget about it. A game that's both a keeper and a gateway is better than one that's just a gateway.</p><p></p><p></p><p></p><p>Again, this sounds more like a workbook or homework assignment than a game that you'd play for enjoyment once you've learned the concepts it teaches. </p><p></p><p></p><p></p><p>No, they're producing the D&D 3.5 primer, rather than a game that's both playable on its own and likely to get people who have a penchant for RPGs into D&D.</p><p></p><p>I know, because if they were producing the type of game I described, I'd be buying it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ourph, post: 1758244, member: 20239"] Sorry, this sounds more like a homework assignment on how to learn the stuff you need to know to play 3.5 D&D rather than a complete game unto itself, with merits in its own right. It doesn't sound like the Basic game is giving the new player clue one about how to be a good DM, how to design an adventure, how to generate their own dungeon and stock it with appropriate challenges and rewards, how to create an ongoing campaign or how to resolve judgment calls that come up in every RPG, no matter how complete the rules are. The Basic games I grew up with did all that, laid out the rules for play and did it in ~64 pages. I think Charles makes my point. The Basic Game isn't designed to be a game that someone will buy and continue to play forever. It's a tool to get people to buy the main core books, after which they're expected to put the Basic game on their shelf and forget about it. A game that's both a keeper and a gateway is better than one that's just a gateway. Again, this sounds more like a workbook or homework assignment than a game that you'd play for enjoyment once you've learned the concepts it teaches. No, they're producing the D&D 3.5 primer, rather than a game that's both playable on its own and likely to get people who have a penchant for RPGs into D&D. I know, because if they were producing the type of game I described, I'd be buying it. :D [/QUOTE]
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Is there a need for a simplified D&D?
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