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Is there a need for a simplified D&D?
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<blockquote data-quote="RFisher" data-source="post: 1759336" data-attributes="member: 3608"><p>I don't know if there is a <em>need</em>, but I lament the fact that both the Dungeon! board game & classic D&D are no longer in print. These are classic & seminole games that, IMHO, deserve to be in print as much as Monopoly & Scrabble.</p><p></p><p>I don't think any version of D&D can really appeal to the board game crowd. That's the role for Dungeon!, & it probably only appeals to part of that market. I have to believe their is room for a game between Dungeon! & 3.5e.</p><p></p><p>The Moldvay/Cook/Marsh Basic & Expert sets are a complete game in 128 pages. It is heavily based on the original D&D--and who can argue the importance of that game--while being more approachable.</p><p></p><p>C&C may be able to fill roughly the same niche, but it's pedigree isn't as strong. It's a bit like playing Pictionary when you wanted to play Charades.</p><p></p><p>I was one of the many people who moved quickly from classic D&D to AD&D. But, looking back, I see that classic D&D had a huge influence on our AD&D games. We weren't really playing AD&D. We were playing classic D&D with AD&D window dressing.</p><p></p><p>I think part of the reason I never noticed this in the past is that how we played the game was based more on momentum from our Basic Set introduction &/or the practices of the people who taught us the game than on the rules printed in the books.</p><p></p><p>I've found most gamers to have had a similar experience. Their AD&D games were really somewhere between D&D & AD&D.</p><p></p><p>I found my way back to classic D&D & found it to be my prefered game. Those 128 pages weren't only good for their time; they're good today as well.</p><p></p><p>Likewise, I've played a couple of games of Dungeon! this year & both were a blast.</p><p></p><p>But as I said in my previous post, between C&C & second-hand materials, any need can be met--at least after a fashion.</p><p></p><p>Now TLG needs to produce a Dungeon! clone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RFisher, post: 1759336, member: 3608"] I don't know if there is a [i]need[/i], but I lament the fact that both the Dungeon! board game & classic D&D are no longer in print. These are classic & seminole games that, IMHO, deserve to be in print as much as Monopoly & Scrabble. I don't think any version of D&D can really appeal to the board game crowd. That's the role for Dungeon!, & it probably only appeals to part of that market. I have to believe their is room for a game between Dungeon! & 3.5e. The Moldvay/Cook/Marsh Basic & Expert sets are a complete game in 128 pages. It is heavily based on the original D&D--and who can argue the importance of that game--while being more approachable. C&C may be able to fill roughly the same niche, but it's pedigree isn't as strong. It's a bit like playing Pictionary when you wanted to play Charades. I was one of the many people who moved quickly from classic D&D to AD&D. But, looking back, I see that classic D&D had a huge influence on our AD&D games. We weren't really playing AD&D. We were playing classic D&D with AD&D window dressing. I think part of the reason I never noticed this in the past is that how we played the game was based more on momentum from our Basic Set introduction &/or the practices of the people who taught us the game than on the rules printed in the books. I've found most gamers to have had a similar experience. Their AD&D games were really somewhere between D&D & AD&D. I found my way back to classic D&D & found it to be my prefered game. Those 128 pages weren't only good for their time; they're good today as well. Likewise, I've played a couple of games of Dungeon! this year & both were a blast. But as I said in my previous post, between C&C & second-hand materials, any need can be met--at least after a fashion. Now TLG needs to produce a Dungeon! clone. :) [/QUOTE]
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