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Is there a need for a simplified D&D?
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<blockquote data-quote="braints0rm" data-source="post: 1759371" data-attributes="member: 19140"><p><strong>Simplified</strong></p><p></p><p>The biggest problem with D&D is with the modifiers. Throughout the game, you will have modifiers that impact all aspects of the game and keeping track is daunting, particularly at high levels. To me, the answer isn't in simplifying the game, but in developing a better way to track all of the modifiers in real time. I've always envisioned an electronic DM/Player interface that would make adjustments to player and/or monster stats based on DM &/or Player input. So if an NPC cast a spell that affects certain PCs or all of them, the DM could input it and the modifiers would automatically make the adjustments to all of the player's electronic character sheets as appropriate.</p><p></p><p>Another area of the game that is hard to keep track of at higher levels is the increase in abilities. Once you have a character reach 10th level and higher, they have access to numerous abilities and sometimes you forget that you had something that could've come in handy in that last encounter because you may rarely use that particular ability. I usually chalk that up to temporary memory loss due to the heat of the moment, but it does help players & DMs to be organized. I usually whittle down NPC abilities to a handful that I think will come into play during any given encounter so that I don't have to wade through pages of spells/feats/magic items/etc during the game.</p></blockquote><p></p>
[QUOTE="braints0rm, post: 1759371, member: 19140"] [b]Simplified[/b] The biggest problem with D&D is with the modifiers. Throughout the game, you will have modifiers that impact all aspects of the game and keeping track is daunting, particularly at high levels. To me, the answer isn't in simplifying the game, but in developing a better way to track all of the modifiers in real time. I've always envisioned an electronic DM/Player interface that would make adjustments to player and/or monster stats based on DM &/or Player input. So if an NPC cast a spell that affects certain PCs or all of them, the DM could input it and the modifiers would automatically make the adjustments to all of the player's electronic character sheets as appropriate. Another area of the game that is hard to keep track of at higher levels is the increase in abilities. Once you have a character reach 10th level and higher, they have access to numerous abilities and sometimes you forget that you had something that could've come in handy in that last encounter because you may rarely use that particular ability. I usually chalk that up to temporary memory loss due to the heat of the moment, but it does help players & DMs to be organized. I usually whittle down NPC abilities to a handful that I think will come into play during any given encounter so that I don't have to wade through pages of spells/feats/magic items/etc during the game. [/QUOTE]
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