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Is there a need for a simplified D&D?
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<blockquote data-quote="jmucchiello" data-source="post: 1762646" data-attributes="member: 813"><p>The last time the simplify D&D topic came up. A few people pointed this out and I'm depressed over not being the first bring this up. This is admitted one of the HARD parts of the game.</p><p></p><p>I've been thinking one of the problems is the character sheet. It's no longer good enough to handle everything going on in the game. What if it was (and I know this will cause howls) more card based. Index cards for the main character. More cards for each significant piece of equipment. Use color coded stickers to link bonuses from one source to effects on another card.</p><p></p><p>For example: The main card would have name/race/abilities/hd/hp/xp/levels/etc.</p><p></p><p>Each weapon would be its own card. The character's strength modifier would be a bonus on the card in a red sticker. When the character quaffed a bull's strength potion, red reminder post-its would get attached to his weapons to remind him to increase the value in the red circle.</p><p></p><p>Each type of bonus gets it own color (I know there are too many types for this to be done cheaply, that's why I haven't impemented the idea). </p><p></p><p>Temporary bonus may also work as separate cards. Maybe shapes could be used instead of colors. A strength bonus would be a little red sword token. Melee weapons would have little red sword tokens on them. Insight bonuses would just be red light bulbs (red = attack bonus, light bulb = insight) If you had two light bulb bonuses on the same item, you use the better of the two.</p><p></p><p>Someone will figure out how to put this together with initiative cards and spell cards someday I'm sure.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1762646, member: 813"] The last time the simplify D&D topic came up. A few people pointed this out and I'm depressed over not being the first bring this up. This is admitted one of the HARD parts of the game. I've been thinking one of the problems is the character sheet. It's no longer good enough to handle everything going on in the game. What if it was (and I know this will cause howls) more card based. Index cards for the main character. More cards for each significant piece of equipment. Use color coded stickers to link bonuses from one source to effects on another card. For example: The main card would have name/race/abilities/hd/hp/xp/levels/etc. Each weapon would be its own card. The character's strength modifier would be a bonus on the card in a red sticker. When the character quaffed a bull's strength potion, red reminder post-its would get attached to his weapons to remind him to increase the value in the red circle. Each type of bonus gets it own color (I know there are too many types for this to be done cheaply, that's why I haven't impemented the idea). Temporary bonus may also work as separate cards. Maybe shapes could be used instead of colors. A strength bonus would be a little red sword token. Melee weapons would have little red sword tokens on them. Insight bonuses would just be red light bulbs (red = attack bonus, light bulb = insight) If you had two light bulb bonuses on the same item, you use the better of the two. Someone will figure out how to put this together with initiative cards and spell cards someday I'm sure. [/QUOTE]
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