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General Tabletop Discussion
*Dungeons & Dragons
Is There A New Sheriff in Town?
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<blockquote data-quote="Minigiant" data-source="post: 9686651" data-attributes="member: 63508"><p>Frankly Daggerheart feels like "Theater Kid". D&D</p><p></p><p>It's kinda like freeform roleplaying with minor mechanics to determine success and failure.</p><p></p><p>People who like power gaming and dealing with mechanical choice would hate it.</p><p>People who like their mechanical choices to be heavily entwined with their narrative control would hate it</p><p>People who prefer that the mechanics are closer to the simulation of the game world that they are role-playing in what hate it.</p><p></p><p>So on jump there is huge groups of D&D fans who straight up would either not like Daggerheart or get bored with it quickly because Daggerheart does not put emphasis on that kind of gameplay. That limits the amount of broad audience that they could bring in in order to topple D&D.</p><p></p><p>Then you have my prediction of drawback if Darrington Press even tried to take down D&D with this game. If Darrington Press plans to make the amount of money required to topple DND they will have to do some of the same tactics and strategies that Wizards attempted through out the third and fourth edition. As well as grow to the point that they would have to hire some of the kinds of people that create the scandals that Wizards has to deal with.</p><p></p><p>Or in layman's terms in order for Daggerheart to topple D&D Darrington press would have to be as corporate as at least Wizards of the Coast and that leaves them up to being in a position where they have as many scandals as with this of the coast.</p><p></p><p><strong>You can't be number one without getting the scandals of number one</strong> and I don't think the people over there want that.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9686651, member: 63508"] Frankly Daggerheart feels like "Theater Kid". D&D It's kinda like freeform roleplaying with minor mechanics to determine success and failure. People who like power gaming and dealing with mechanical choice would hate it. People who like their mechanical choices to be heavily entwined with their narrative control would hate it People who prefer that the mechanics are closer to the simulation of the game world that they are role-playing in what hate it. So on jump there is huge groups of D&D fans who straight up would either not like Daggerheart or get bored with it quickly because Daggerheart does not put emphasis on that kind of gameplay. That limits the amount of broad audience that they could bring in in order to topple D&D. Then you have my prediction of drawback if Darrington Press even tried to take down D&D with this game. If Darrington Press plans to make the amount of money required to topple DND they will have to do some of the same tactics and strategies that Wizards attempted through out the third and fourth edition. As well as grow to the point that they would have to hire some of the kinds of people that create the scandals that Wizards has to deal with. Or in layman's terms in order for Daggerheart to topple D&D Darrington press would have to be as corporate as at least Wizards of the Coast and that leaves them up to being in a position where they have as many scandals as with this of the coast. [B]You can't be number one without getting the scandals of number one[/B] and I don't think the people over there want that. [/QUOTE]
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