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Is there a pbp guide?
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<blockquote data-quote="EldonG" data-source="post: 2940293" data-attributes="member: 12051"><p>Ok, I have no clue as to where this should be posted, so if this is the wrong place, let me know...</p><p></p><p>I am a GM of many years of tabletop experience (25+) in a very large number of games...and yet, I've never done a pbp, as a GM...or as a player.</p><p></p><p>I have a friend that moved away, and is begging me to run a pbp...he misses my style. While I'm seriously considering his request, I would really like any pointers anyone could throw me.</p><p></p><p>A few things I've already considered:</p><p>Mysteries can be very deep...players have tons of time to think about them.</p><p>Encounters should usually be focussed on flavor - big combat encounters take forever to play out and could become uninteresting rather quickly if they are round after round of hit/hit/miss/hit/miss...etc...etc...I would think it best if big, tough things had interesting options, moreso than on tabletop (always good, of course)</p><p></p><p>Where I may well be a bit weak:</p><p>It seems to me that players do a lot more interaction, and I'd like to encourage this while still guiding the adventure. I sense that this is different in pbp.</p><p>I tend to be impatient. I love the flow in tabletop, and sometimes that can even feel slow. I'd love hints on how to keep things paced well enough to keep a good flow. That said, having posts coming in every day or two has benefits over bi-weekly or monthly games...</p><p></p><p>Any hints would be helpful...any points about scenario design, in particular...</p><p></p><p>Oh...I plan on running my own world...in a kingdom with close ties to shadow...D&D 3.5...9th level.</p></blockquote><p></p>
[QUOTE="EldonG, post: 2940293, member: 12051"] Ok, I have no clue as to where this should be posted, so if this is the wrong place, let me know... I am a GM of many years of tabletop experience (25+) in a very large number of games...and yet, I've never done a pbp, as a GM...or as a player. I have a friend that moved away, and is begging me to run a pbp...he misses my style. While I'm seriously considering his request, I would really like any pointers anyone could throw me. A few things I've already considered: Mysteries can be very deep...players have tons of time to think about them. Encounters should usually be focussed on flavor - big combat encounters take forever to play out and could become uninteresting rather quickly if they are round after round of hit/hit/miss/hit/miss...etc...etc...I would think it best if big, tough things had interesting options, moreso than on tabletop (always good, of course) Where I may well be a bit weak: It seems to me that players do a lot more interaction, and I'd like to encourage this while still guiding the adventure. I sense that this is different in pbp. I tend to be impatient. I love the flow in tabletop, and sometimes that can even feel slow. I'd love hints on how to keep things paced well enough to keep a good flow. That said, having posts coming in every day or two has benefits over bi-weekly or monthly games... Any hints would be helpful...any points about scenario design, in particular... Oh...I plan on running my own world...in a kingdom with close ties to shadow...D&D 3.5...9th level. [/QUOTE]
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