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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="Lanefan" data-source="post: 4838558" data-attributes="member: 29398"><p>With my crew, it sometimes doesn't seem to matter how lethal I make the combat - they still charge in headfirst regardless. (particularly in one recent case when a clearly superior opponent didn't want to fight and was trying to leave - the party chased him down! 3 PC deaths later...)</p><p></p><p>That said, they also seem to have a nigh-endless supply of new personalities and character traits to put into the replacements... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To answer the original question: I'm really not sure. As a player, I've found often enough that non-violent interaction with the opposition only tends to delay the inevitable...sooner or later, we're going to take the bad guy down anyway...so why not just get on with it. As a DM, I find the best role-play comes not when interacting with the bad guys, but instead with both a) the shades-of-gray guys who may or may not be on the party's side and b) within the party itself.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4838558, member: 29398"] With my crew, it sometimes doesn't seem to matter how lethal I make the combat - they still charge in headfirst regardless. (particularly in one recent case when a clearly superior opponent didn't want to fight and was trying to leave - the party chased him down! 3 PC deaths later...) That said, they also seem to have a nigh-endless supply of new personalities and character traits to put into the replacements... :) To answer the original question: I'm really not sure. As a player, I've found often enough that non-violent interaction with the opposition only tends to delay the inevitable...sooner or later, we're going to take the bad guy down anyway...so why not just get on with it. As a DM, I find the best role-play comes not when interacting with the bad guys, but instead with both a) the shades-of-gray guys who may or may not be on the party's side and b) within the party itself. Lanefan [/QUOTE]
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