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General Tabletop Discussion
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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="Ginnel" data-source="post: 4838661" data-attributes="member: 66058"><p>Hmm I don't think your question is correct, what you seem to explain in your post is "Is there a Relationship between Game Lethality and non violent solutions?"</p><p> </p><p>If you're roleplaying a group of hot headed aggressive types then going into combat is roleplaying.</p><p>Roleplaying to me is doing what your character would do, if that involves talking a lot fine, if it involves fighting a lot fine, although you should choose to play characters that fit the style of game that your DM is saying he's going to run.</p><p> </p><p>But does a Highly Lethal game promote roleplaying as I define it, no I don't think so the only thing that helps that is a DM and other players who encourage it.</p><p>Does a highly lethal game promote non violent solutions, I don't think so unless the DM explains to the players that the system is a highly lethal one and they should probably choose to play characters who are less hot headed and more diplomatic.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4838661, member: 66058"] Hmm I don't think your question is correct, what you seem to explain in your post is "Is there a Relationship between Game Lethality and non violent solutions?" If you're roleplaying a group of hot headed aggressive types then going into combat is roleplaying. Roleplaying to me is doing what your character would do, if that involves talking a lot fine, if it involves fighting a lot fine, although you should choose to play characters that fit the style of game that your DM is saying he's going to run. But does a Highly Lethal game promote roleplaying as I define it, no I don't think so the only thing that helps that is a DM and other players who encourage it. Does a highly lethal game promote non violent solutions, I don't think so unless the DM explains to the players that the system is a highly lethal one and they should probably choose to play characters who are less hot headed and more diplomatic. [/QUOTE]
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Is there a Relationship between Game Lethality and Role Play?
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