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General Tabletop Discussion
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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="kitsune9" data-source="post: 4838953" data-attributes="member: 18507"><p>I would agree with your observation. Another aspect is that combat can happen but depending upon the mechanics, it will come down to two factors--how much protection can you get and then get into a fight, or who can ambush who first. If players realize that the game's lethality can be bypassed by simply buying heavy armor or ambushing their enemies, then combat is still likely to occur.</p><p></p><p>Overall, if players know that combat is a lethal matter with little chance of recovery, then the odds that they'll be roleplaying more is in your favor. However, it then becomes a matter of taste for your players--are they the types who can go a four hour session without blasting something? I can't, I'm definitely need to roll dice and occasionally get in a fight. That's just what I look for in a game.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4838953, member: 18507"] I would agree with your observation. Another aspect is that combat can happen but depending upon the mechanics, it will come down to two factors--how much protection can you get and then get into a fight, or who can ambush who first. If players realize that the game's lethality can be bypassed by simply buying heavy armor or ambushing their enemies, then combat is still likely to occur. Overall, if players know that combat is a lethal matter with little chance of recovery, then the odds that they'll be roleplaying more is in your favor. However, it then becomes a matter of taste for your players--are they the types who can go a four hour session without blasting something? I can't, I'm definitely need to roll dice and occasionally get in a fight. That's just what I look for in a game. [/QUOTE]
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Is there a Relationship between Game Lethality and Role Play?
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