Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is there a Relationship between Game Lethality and Role Play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thecasualoblivion" data-source="post: 4839033" data-attributes="member: 59096"><p>The old school, high lethality style of games also had a weird relationship with the combat/roleplaying access, in that the game focused more on challenging the player and the player coming up with solutions as opposed to the game challenging the character and the character coming up with solutions. Death has a different relationship with these two things, where the death of a character doesn't remove the player from the game, but it does remove that character from the game. Thus a game that focuses on players is less affected by character death, while in a game focused on the characters it has a bigger impact.</p><p></p><p>This affects RP as old school games focus on emergent roleplaying that comes out of the game's behavior, while character based games focus on starting the story in game 1 and continuing it. High lethality wouldn't necessarily impede roleplaying in the former, but a character created for an ongoing story would be hard to become invested in if it had a 1/3 chance of dying in any given fight.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4839033, member: 59096"] The old school, high lethality style of games also had a weird relationship with the combat/roleplaying access, in that the game focused more on challenging the player and the player coming up with solutions as opposed to the game challenging the character and the character coming up with solutions. Death has a different relationship with these two things, where the death of a character doesn't remove the player from the game, but it does remove that character from the game. Thus a game that focuses on players is less affected by character death, while in a game focused on the characters it has a bigger impact. This affects RP as old school games focus on emergent roleplaying that comes out of the game's behavior, while character based games focus on starting the story in game 1 and continuing it. High lethality wouldn't necessarily impede roleplaying in the former, but a character created for an ongoing story would be hard to become invested in if it had a 1/3 chance of dying in any given fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is there a Relationship between Game Lethality and Role Play?
Top