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General Tabletop Discussion
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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="Korgoth" data-source="post: 4839047" data-attributes="member: 49613"><p>I usually don't play in games where that's possible (not by choice; it just hasn't happened). In EPT (basically OD&D) the best you can do is buy the best possible armor and use good tactics.</p><p></p><p>Now, my group does employ good tactics. They use lots of flaming oil, force their enemies into choke points, employ thrown weapons, use spells at just the right time and aren't afraid to expend limited items. One of the warriors uses the second-best armor (chain rather than plate) because he prefers to be more mobile. Other than that, they tend to make optimal choices in combat. Which is fine.</p><p></p><p>Our last combat (a couple sessions ago) saw them get a bit sloppy (they were fighting to save a commoner from a giant three-headed snapping Ankylosaurus) but they killed the thing with a lucky crit anyway so they ended up looking like heroes (over 500 people were watching this go down). They're about to go into a very dangerous jungle to reclaim and resettle an old temple complex (think Angkor)... we'll see if they remember to be cautious!</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4839047, member: 49613"] I usually don't play in games where that's possible (not by choice; it just hasn't happened). In EPT (basically OD&D) the best you can do is buy the best possible armor and use good tactics. Now, my group does employ good tactics. They use lots of flaming oil, force their enemies into choke points, employ thrown weapons, use spells at just the right time and aren't afraid to expend limited items. One of the warriors uses the second-best armor (chain rather than plate) because he prefers to be more mobile. Other than that, they tend to make optimal choices in combat. Which is fine. Our last combat (a couple sessions ago) saw them get a bit sloppy (they were fighting to save a commoner from a giant three-headed snapping Ankylosaurus) but they killed the thing with a lucky crit anyway so they ended up looking like heroes (over 500 people were watching this go down). They're about to go into a very dangerous jungle to reclaim and resettle an old temple complex (think Angkor)... we'll see if they remember to be cautious! [/QUOTE]
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Is there a Relationship between Game Lethality and Role Play?
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