Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is there a Relationship between Game Lethality and Role Play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4839175" data-attributes="member: 80487"><p>Although I think I get what's intended, I would not consider a high-combat game to lack "roleplaying". Roleplaying, to my mind, is simply playing one's role. If that happens to be the role of a soldier on a battle front, then high-lethality combat and (with luck) a lot of it is likely. Even if the character's career is brief, one can play the role to the hilt.</p><p></p><p>Longer play, though, allows for more role complexity and player attachment to develop.</p><p></p><p>Old D&D has high lethality if characters start at low level (especially 1st). Raise Dead requires a cleric of at least 9th level. The game also tends to involve some combat even with good strategies to avoid pointless fights.</p><p></p><p>So, there is usually high turnover among characters as yet but little played. Gaining levels means (on average) more hit points, and also (more gradually) better saving throws.</p><p></p><p>The strategies learned in low-level play are even more effective as the role of chance is thereby reduced. That's one reason tournament scenarios tend to involve characters of at least 5th level, if not 10th or higher. There can be a clear distinction between good and bad choices, rather than outcomes often hinging on luck.</p><p></p><p>Combat in Traveller is less often lethal than in low-level old D&D, but can easily produce serious wounds that take a character out of action. The original rules set does not go into detail on how long, offering only that casualties are unconscious for three hours and that recuperation requires a medical facility and doctor. (Outcomes obviously are likely to vary with the tremendous variations in medical technology travellers may encounter among the far-flung stars.)</p><p></p><p>There can be a similar aspect to mid-level play in old D&D, as characters without the aid of magic take a long time to regain full strength (and are more vulnerable when short of hit points). However, an AD&D cleric able to cast Raise Dead can also cast at least 4 Cure Light Wounds, 2 Cure Serious Wounds and 1 Cure Critical Wounds per day (4.25 hours preparation time in 1st edition). One of only 5th level can cast as many Cure Light, and that alone can greatly speed the recovery of a whole team.</p><p></p><p>The ratio of risk to reward is a big factor in shaping strategies. If fights are the main source of experience points, then one might reasonably expect a lot of fights. If they are also low risk, then that merely reinforces the emphasis.</p><p></p><p>As Traveller has no XP or "leveling up" at all, choice of activity in which to engage depends on choice of objective to pursue. Wealth is a common goal, as it can be a means to many ends -- and getting into shootouts tends to fall in the expense column of a ledger. Even commanders of mercenary companies must consider the return on investment.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4839175, member: 80487"] Although I think I get what's intended, I would not consider a high-combat game to lack "roleplaying". Roleplaying, to my mind, is simply playing one's role. If that happens to be the role of a soldier on a battle front, then high-lethality combat and (with luck) a lot of it is likely. Even if the character's career is brief, one can play the role to the hilt. Longer play, though, allows for more role complexity and player attachment to develop. Old D&D has high lethality if characters start at low level (especially 1st). Raise Dead requires a cleric of at least 9th level. The game also tends to involve some combat even with good strategies to avoid pointless fights. So, there is usually high turnover among characters as yet but little played. Gaining levels means (on average) more hit points, and also (more gradually) better saving throws. The strategies learned in low-level play are even more effective as the role of chance is thereby reduced. That's one reason tournament scenarios tend to involve characters of at least 5th level, if not 10th or higher. There can be a clear distinction between good and bad choices, rather than outcomes often hinging on luck. Combat in Traveller is less often lethal than in low-level old D&D, but can easily produce serious wounds that take a character out of action. The original rules set does not go into detail on how long, offering only that casualties are unconscious for three hours and that recuperation requires a medical facility and doctor. (Outcomes obviously are likely to vary with the tremendous variations in medical technology travellers may encounter among the far-flung stars.) There can be a similar aspect to mid-level play in old D&D, as characters without the aid of magic take a long time to regain full strength (and are more vulnerable when short of hit points). However, an AD&D cleric able to cast Raise Dead can also cast at least 4 Cure Light Wounds, 2 Cure Serious Wounds and 1 Cure Critical Wounds per day (4.25 hours preparation time in 1st edition). One of only 5th level can cast as many Cure Light, and that alone can greatly speed the recovery of a whole team. The ratio of risk to reward is a big factor in shaping strategies. If fights are the main source of experience points, then one might reasonably expect a lot of fights. If they are also low risk, then that merely reinforces the emphasis. As Traveller has no XP or "leveling up" at all, choice of activity in which to engage depends on choice of objective to pursue. Wealth is a common goal, as it can be a means to many ends -- and getting into shootouts tends to fall in the expense column of a ledger. Even commanders of mercenary companies must consider the return on investment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is there a Relationship between Game Lethality and Role Play?
Top