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General Tabletop Discussion
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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="Umbran" data-source="post: 4840202" data-attributes="member: 177"><p>Without playing, you've come upon solid evidence that supports the opinion? </p><p></p><p>Kobold Hall, the introductory adventure in the DMG, is constructed such that it frequently smears parties across the cavern floor. </p><p></p><p>The DMG gives DMs some vague notions of what is apt to be an easy or difficult encounter, and gives the DM a framework for designing encounters. But, n the end, the difficulty of the enc0ounters is left to the DM.</p><p></p><p>I find it a bit mystifying that folks say that one edition is more or less lethal than another, when the lethality of <em>all editions</em> has always been in the DM's hands. If the game lacked human oversight, I could understand, but it doesn't. </p><p></p><p>If your game isn't lethal, it is because the DM doesn't make it so. That has been true since OD&D.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4840202, member: 177"] Without playing, you've come upon solid evidence that supports the opinion? Kobold Hall, the introductory adventure in the DMG, is constructed such that it frequently smears parties across the cavern floor. The DMG gives DMs some vague notions of what is apt to be an easy or difficult encounter, and gives the DM a framework for designing encounters. But, n the end, the difficulty of the enc0ounters is left to the DM. I find it a bit mystifying that folks say that one edition is more or less lethal than another, when the lethality of [I]all editions[/I] has always been in the DM's hands. If the game lacked human oversight, I could understand, but it doesn't. If your game isn't lethal, it is because the DM doesn't make it so. That has been true since OD&D. [/QUOTE]
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Is there a Relationship between Game Lethality and Role Play?
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