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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="Ariosto" data-source="post: 4840701" data-attributes="member: 80487"><p>On 1E flaming oil: I regard (as is my prerogative as DM) the "direct hit" damage as most unlikely to arise from use of "medieval Molotov" grenades. It takes a hard target to break a bottle; short of that, only pouring (or a very lucky toss at a hard ceiling) is going to drench enough.</p><p></p><p>Taking that out of the equation, flaming oil is largely reduced to a stratagem for discouraging pursuit -- as I think it ought to be.</p><p></p><p>(For Korgoth and others who might not know) DMG p. 64 has a "direct hit" do 2-12 points the first round, and another 1-6 the second. A splash burns for 1-3 segments, doing 1 point per segment. Leaping over a puddle of burning oil generally does no damage, but walking through or standing in such flames does 1-6 per round.</p><p></p><p>Vegetable or animal oils seem generally less volatile than kerosene, so I think the "explosion" effect of modern improvised weapons (on which I am no expert!) is probably not going to happen. Having experienced scalding from merely hot cooking oil, though, I can accept that getting soaked in archaic lamp oil and then set on fire could be as nasty as the DMG makes it -- at least considering how deadly so much else is in the game!</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4840701, member: 80487"] On 1E flaming oil: I regard (as is my prerogative as DM) the "direct hit" damage as most unlikely to arise from use of "medieval Molotov" grenades. It takes a hard target to break a bottle; short of that, only pouring (or a very lucky toss at a hard ceiling) is going to drench enough. Taking that out of the equation, flaming oil is largely reduced to a stratagem for discouraging pursuit -- as I think it ought to be. (For Korgoth and others who might not know) DMG p. 64 has a "direct hit" do 2-12 points the first round, and another 1-6 the second. A splash burns for 1-3 segments, doing 1 point per segment. Leaping over a puddle of burning oil generally does no damage, but walking through or standing in such flames does 1-6 per round. Vegetable or animal oils seem generally less volatile than kerosene, so I think the "explosion" effect of modern improvised weapons (on which I am no expert!) is probably not going to happen. Having experienced scalding from merely hot cooking oil, though, I can accept that getting soaked in archaic lamp oil and then set on fire could be as nasty as the DMG makes it -- at least considering how deadly so much else is in the game! [/QUOTE]
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