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General Tabletop Discussion
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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="Ariosto" data-source="post: 4841385" data-attributes="member: 80487"><p>CM1 (Test of the Warlords) and CM9 (Legacy of Blood) deal with establishing domains.</p><p></p><p>M2 (Vengeance of Alphaks) is a mission of politics and diplomacy.</p><p></p><p>X11 (Saga of the Shadow Lord) is an epic on Tolkien/Brooks/Eddings lines, as is the original Dragonlance series. X13 (Crown of Ancient Glory) entails restoring the monarchy of Vestland, which faces invasion by the Golden Khan's hordes.</p><p></p><p>Touching on the thread's main topic, though, one might note that in the traditional D&D scheme high-level machinations involve characters of high experience levels -- who are not so vulnerable to things that would remove normal men from the scene.</p><p></p><p><em>The Veiled Society</em> and <em>Legions of Thyatis</em> are examples of lower-level intrigues, and of course there are also modules focused on solving mysteries.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4841385, member: 80487"] CM1 (Test of the Warlords) and CM9 (Legacy of Blood) deal with establishing domains. M2 (Vengeance of Alphaks) is a mission of politics and diplomacy. X11 (Saga of the Shadow Lord) is an epic on Tolkien/Brooks/Eddings lines, as is the original Dragonlance series. X13 (Crown of Ancient Glory) entails restoring the monarchy of Vestland, which faces invasion by the Golden Khan's hordes. Touching on the thread's main topic, though, one might note that in the traditional D&D scheme high-level machinations involve characters of high experience levels -- who are not so vulnerable to things that would remove normal men from the scene. [i]The Veiled Society[/i] and [i]Legions of Thyatis[/i] are examples of lower-level intrigues, and of course there are also modules focused on solving mysteries. [/QUOTE]
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Is there a Relationship between Game Lethality and Role Play?
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