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General Tabletop Discussion
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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="Ourph" data-source="post: 4842028" data-attributes="member: 20239"><p>Aside from the domain building aspect (which I'll grant you, is absent in 4e so far) I'm having trouble understanding where you're getting the idea that 4e de-emphasizes exploration of dangerous places, dealing with traps and tricks, and engaging in special missions in support of mass battles. It seems to me that the 4e rulebooks devote just as much space and attention to rules in support of those things as any edition of D&D has preceding it. In some cases (traps and tricks come to mind) the rulebooks arguably devote MUCH more attention to those subjects than any previous edition has. You'll find new traps and terrain hazards in nearly every rulebook for 4e, whereas most previous editions devoted a small section of the DMG to those things and left the subject at that.</p><p></p><p>In any case, all three of those aspects of gameplay, to me, fall under the heading of killing things and taking their stuff. Exploring dangerous places is the way to find dangerous foes to fight. Navigating tricks and traps is a prerequisite to getting to those foes. Skirting the edge of a massed battle to accomplish a mission generally involves some amount of killing enemies (and who wouldn't take their stuff afterward?). In addition, I can say from my own personal experience that, as a 4e DM, all three of those activities have occured in my campaign (sometimes with great regularlity) and were fully supported by the 4e rules.</p><p></p><p>Can you explain how you think the 4e rules are lacking in regard to these things and where you think another edition of D&D has devoted more attention to them or done a better job supporting them in the rules? Because I'm just not seeing what you are seeing.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4842028, member: 20239"] Aside from the domain building aspect (which I'll grant you, is absent in 4e so far) I'm having trouble understanding where you're getting the idea that 4e de-emphasizes exploration of dangerous places, dealing with traps and tricks, and engaging in special missions in support of mass battles. It seems to me that the 4e rulebooks devote just as much space and attention to rules in support of those things as any edition of D&D has preceding it. In some cases (traps and tricks come to mind) the rulebooks arguably devote MUCH more attention to those subjects than any previous edition has. You'll find new traps and terrain hazards in nearly every rulebook for 4e, whereas most previous editions devoted a small section of the DMG to those things and left the subject at that. In any case, all three of those aspects of gameplay, to me, fall under the heading of killing things and taking their stuff. Exploring dangerous places is the way to find dangerous foes to fight. Navigating tricks and traps is a prerequisite to getting to those foes. Skirting the edge of a massed battle to accomplish a mission generally involves some amount of killing enemies (and who wouldn't take their stuff afterward?). In addition, I can say from my own personal experience that, as a 4e DM, all three of those activities have occured in my campaign (sometimes with great regularlity) and were fully supported by the 4e rules. Can you explain how you think the 4e rules are lacking in regard to these things and where you think another edition of D&D has devoted more attention to them or done a better job supporting them in the rules? Because I'm just not seeing what you are seeing. [/QUOTE]
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