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General Tabletop Discussion
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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="Umbran" data-source="post: 4842441" data-attributes="member: 177"><p>Ah, but you see, there is where DMs come into play. Only they get to say what is "smart" rather than "hard".</p><p></p><p>The XP awards suggested in the books are, I expect, based on the statistical odds of failure, assuming a party that works reasonably well together, but does nothing particularly interesting other than use their basic tactics moderately well.</p><p></p><p>If you know your tactics <em>really</em> well, you can beat the odds. If you are creative such that the DM gives you situational bonuses, you beat the odds. If you beat the odds, you get more XP for less work.</p><p></p><p>The 4e DMG says you get XP for "completing" or "overcoming" an encounter. The DM gets to decide what counts as overcoming an encounter - generally it means you have to take some risk. If you completely avoid all risk, then no XP.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4842441, member: 177"] Ah, but you see, there is where DMs come into play. Only they get to say what is "smart" rather than "hard". The XP awards suggested in the books are, I expect, based on the statistical odds of failure, assuming a party that works reasonably well together, but does nothing particularly interesting other than use their basic tactics moderately well. If you know your tactics [I]really[/I] well, you can beat the odds. If you are creative such that the DM gives you situational bonuses, you beat the odds. If you beat the odds, you get more XP for less work. The 4e DMG says you get XP for "completing" or "overcoming" an encounter. The DM gets to decide what counts as overcoming an encounter - generally it means you have to take some risk. If you completely avoid all risk, then no XP. [/QUOTE]
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Is there a Relationship between Game Lethality and Role Play?
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