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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="jensun" data-source="post: 4843383" data-attributes="member: 6504"><p>Really, most of it. </p><p></p><p>In my experience I only use a skill challenge for significant and substantial conflicts or sections of the game. Much of the game is simply roleplayed out. In general I use skill challenges in a limited number of circumstances:</p><p></p><p>1. Where there is something major at stake or some significant conflict. </p><p>2. For a lot of exploration type stuff.</p><p></p><p>The second is I suspect much more unusual and is based in my extreme dislike of drawing maps and my groups strong preference for a more drama based approach. </p><p></p><p>I get the impression that some people in the thread think that everything that happens outside of a fight is a skill challenge. That seems to be a major misreading of the situation in my view. </p><p></p><p>As far as modules go most WotC modules so far contain no more than one or two skill challenges per module. The chances are that if you just played out an encounter between players and GM in a pre 4e version then that is how it would play out in 4e.</p><p></p><p>I probably make more use of them than most but my game includes far less nambling about shopping for stuff or talking to inn keepers and much more focus on the central conflicts and issues in the game.</p></blockquote><p></p>
[QUOTE="jensun, post: 4843383, member: 6504"] Really, most of it. In my experience I only use a skill challenge for significant and substantial conflicts or sections of the game. Much of the game is simply roleplayed out. In general I use skill challenges in a limited number of circumstances: 1. Where there is something major at stake or some significant conflict. 2. For a lot of exploration type stuff. The second is I suspect much more unusual and is based in my extreme dislike of drawing maps and my groups strong preference for a more drama based approach. I get the impression that some people in the thread think that everything that happens outside of a fight is a skill challenge. That seems to be a major misreading of the situation in my view. As far as modules go most WotC modules so far contain no more than one or two skill challenges per module. The chances are that if you just played out an encounter between players and GM in a pre 4e version then that is how it would play out in 4e. I probably make more use of them than most but my game includes far less nambling about shopping for stuff or talking to inn keepers and much more focus on the central conflicts and issues in the game. [/QUOTE]
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