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General Tabletop Discussion
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Is there a Relationship between Game Lethality and Role Play?
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<blockquote data-quote="Hussar" data-source="post: 4843474" data-attributes="member: 22779"><p>The other problem I have is this idea that old school play equals avoiding encounters.</p><p></p><p>Hey, I'm sure some people played this way. Apparently it's true. However, it certainly wasn't everyone. You didn't avoid encounters, that's XP you're giving up there. Kill enough orcs and it adds up. Plus, it was virtually impossible in most adventures to avoid the combat in order to get the treasure anyway. Not too many DM's let you bypass the dragon and clean out his hoard. Maybe some did, I dunno. Certainly not the ones I played with.</p><p></p><p>Trying to pass off any one style as "normative" for earlier edition play is ridiculous. You and I have no clear picture of how the game was played beyond our personal experience. No one does. And that anecdotal experience colors perception to the point where we lose objectivity.</p><p></p><p>Anyway, once again, can we please lay off the edition comparisons here? This should not be an edition specific thread. There shouldn't be any reason to compare one edition vs another when it comes to this topic outside of perhaps bare bones discussions of lethality.</p><p></p><p>You guys wanna compare editions, fork the thread.</p><p></p><p>Anyway, back on topic.</p><p></p><p>--------------</p><p></p><p>S'mon, I pretty much entirely agree with your analysis. It's not simply lethality, but also the complexity of combat which has the largest effect on role play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4843474, member: 22779"] The other problem I have is this idea that old school play equals avoiding encounters. Hey, I'm sure some people played this way. Apparently it's true. However, it certainly wasn't everyone. You didn't avoid encounters, that's XP you're giving up there. Kill enough orcs and it adds up. Plus, it was virtually impossible in most adventures to avoid the combat in order to get the treasure anyway. Not too many DM's let you bypass the dragon and clean out his hoard. Maybe some did, I dunno. Certainly not the ones I played with. Trying to pass off any one style as "normative" for earlier edition play is ridiculous. You and I have no clear picture of how the game was played beyond our personal experience. No one does. And that anecdotal experience colors perception to the point where we lose objectivity. Anyway, once again, can we please lay off the edition comparisons here? This should not be an edition specific thread. There shouldn't be any reason to compare one edition vs another when it comes to this topic outside of perhaps bare bones discussions of lethality. You guys wanna compare editions, fork the thread. Anyway, back on topic. -------------- S'mon, I pretty much entirely agree with your analysis. It's not simply lethality, but also the complexity of combat which has the largest effect on role play. [/QUOTE]
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