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<blockquote data-quote="Wik" data-source="post: 5052218" data-attributes="member: 40177"><p>All of my characters -and my brother's, too- tend to be fairly flawed in terms of personality... plus, we both enjoy playing characters that have powers that can "backfire" and harm the rest of the party (Bravura warlord for me, Wild Mage for him). </p><p></p><p>Also, in terms of mechanics, I will take sub par choices in favour of a character concept, from time to time. And to the poster that mentioned the wizard with weapon focus: axe... if the player wants that concept, let him... I won't fault a player for making sub par choices to better fit a character concept. But, then again, if ALL of a player's choices are sub par, then yeah, it can get annoying.</p><p></p><p>But the problem of players making mechanically inferior characters on purpose can be a problem. However, I've generally noticed that this is a sign not that the player is being a jerk, but more that the DM needs to look at his campaign. If you look at "meat grinder" games, where PC deaths are astonishingly common, you can often see a tendency for players to deliberately make weak characters - the idea being that since no matter how hard they try they're going to die, they derive a certain sense of "power" in making characters destined to die. If, as a GM, you start seeing mechanically inferior characters pop up (a wizard with 18 strength and 10 intelligence who uses a long sword, for example), it could be a sign you're killing too many PCs. </p><p></p><p>I know I've seen this in the past - particularly with 2nd edition D&D. (Mostly because that's where the bulk of my playing was done, during the times I was playing with crappy GMs).</p></blockquote><p></p>
[QUOTE="Wik, post: 5052218, member: 40177"] All of my characters -and my brother's, too- tend to be fairly flawed in terms of personality... plus, we both enjoy playing characters that have powers that can "backfire" and harm the rest of the party (Bravura warlord for me, Wild Mage for him). Also, in terms of mechanics, I will take sub par choices in favour of a character concept, from time to time. And to the poster that mentioned the wizard with weapon focus: axe... if the player wants that concept, let him... I won't fault a player for making sub par choices to better fit a character concept. But, then again, if ALL of a player's choices are sub par, then yeah, it can get annoying. But the problem of players making mechanically inferior characters on purpose can be a problem. However, I've generally noticed that this is a sign not that the player is being a jerk, but more that the DM needs to look at his campaign. If you look at "meat grinder" games, where PC deaths are astonishingly common, you can often see a tendency for players to deliberately make weak characters - the idea being that since no matter how hard they try they're going to die, they derive a certain sense of "power" in making characters destined to die. If, as a GM, you start seeing mechanically inferior characters pop up (a wizard with 18 strength and 10 intelligence who uses a long sword, for example), it could be a sign you're killing too many PCs. I know I've seen this in the past - particularly with 2nd edition D&D. (Mostly because that's where the bulk of my playing was done, during the times I was playing with crappy GMs). [/QUOTE]
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