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Is there a system for losing a limb?
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<blockquote data-quote="bret" data-source="post: 461490" data-attributes="member: 713"><p>Steal something from GURPS.</p><p></p><p>Basic Set, pg 29.</p><p></p><p></p><p>We can most likely skip the idea of a bionic replacement. </p><p></p><p>All physical skills in GURPS are based on DX (Dexterity). In D&D, I would say treat it like an armor penalty for any action that requires the use of hands.</p><p></p><p>GURPS uses 3d6 instead of a linear scale for rolls. A penalty of -4 is pretty significant, probably equal to a -10 or so. A penalty of -2 is still pretty significant, so I would make that a -5.</p><p></p><p>So with the grabber, you probably have:</p><ul> <li data-xf-list-type="ul">-2 to all Charisma based skills</li> <li data-xf-list-type="ul">-5 'armor penalty' when using that hand</li> </ul><p></p><p>With a hook or claw, it is more like:</p><ul> <li data-xf-list-type="ul">-2 to all Charisma based skills</li> <li data-xf-list-type="ul">-10 'armor penalty' when using that hand</li> <li data-xf-list-type="ul">+2 circumstance bonus to Intimidate</li> <li data-xf-list-type="ul">An undroppable Short Sword or Dagger.Treat it as if it was in a permanently locked gauntlet.</li> </ul><p></p><p>I could argue it either way as to if a GURPS Large Knife is most similair to a D&D Dagger or Short Sword.</p></blockquote><p></p>
[QUOTE="bret, post: 461490, member: 713"] Steal something from GURPS. Basic Set, pg 29. We can most likely skip the idea of a bionic replacement. All physical skills in GURPS are based on DX (Dexterity). In D&D, I would say treat it like an armor penalty for any action that requires the use of hands. GURPS uses 3d6 instead of a linear scale for rolls. A penalty of -4 is pretty significant, probably equal to a -10 or so. A penalty of -2 is still pretty significant, so I would make that a -5. So with the grabber, you probably have: [list] [*]-2 to all Charisma based skills [*]-5 'armor penalty' when using that hand [/list] With a hook or claw, it is more like: [list] [*]-2 to all Charisma based skills [*]-10 'armor penalty' when using that hand [*]+2 circumstance bonus to Intimidate [*]An undroppable Short Sword or Dagger.Treat it as if it was in a permanently locked gauntlet. [/list] I could argue it either way as to if a GURPS Large Knife is most similair to a D&D Dagger or Short Sword. [/QUOTE]
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Is there a system for losing a limb?
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