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Is there a system for losing a limb?
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<blockquote data-quote="Terwox" data-source="post: 461883" data-attributes="member: 1044"><p><strong>as dm for said player...</strong></p><p></p><p></p><p></p><p>Ok. As said dm for this character -- lay on stump is just too cool to leave up. He's a paladin of Tyr after all, and if Tyr makes some holy men mutilate themselves, he'd probably still let them use the powers he granted them. Or not, I'm no expert on Tyr. But that's how I'd run it. I mean -- he's getting to lay on stump. You just can't say no to that!</p><p></p><p>But yeah. Putting on/removing armor/bucklers requires help, or ten times as long. He'd definately need quick draw to deal w/ potions and stuff. Climbing in general would be at -6 maybe? Kinda easy, but that's ok. Heal checks for using bandages in combat would be at -6 or so as well. Disable device is virtually impossible, except in odd situations, determined by circumstance.</p><p></p><p>I may allow a feat called "one hand adaptation" or something that allows quick draw, and lowers those penalties to -2. Yes, its better than an average feat, but this char is starting worse off than a normal char statwise.</p><p></p><p>And yeah, -2 to CHA-based checks in general, but +2 to CHA-based checks when around laypeople of Tyr, and +4 to CHA-based around church members of Tyr.</p><p></p><p>Oh, and by the way, for the char, I'm pretty sure he's not looking for a stump knife, claw, or mechanical hand. Wants a stump like Tyr's.</p><p></p><p>And yeah, I'm not looking for super-realistic -- just something that affects the character, isn't terribly rules-heavy, and still shows some negativity. (Not being able to have a shield/or wield a weapon two-handed is more than enough, really...)</p><p></p><p>But, this is one character where I wouldn't cringe (as much!) if they take monkey grip.</p><p></p><p>Any more thoughts or ideas, or should we just go with this?</p></blockquote><p></p>
[QUOTE="Terwox, post: 461883, member: 1044"] [b]as dm for said player...[/b] Ok. As said dm for this character -- lay on stump is just too cool to leave up. He's a paladin of Tyr after all, and if Tyr makes some holy men mutilate themselves, he'd probably still let them use the powers he granted them. Or not, I'm no expert on Tyr. But that's how I'd run it. I mean -- he's getting to lay on stump. You just can't say no to that! But yeah. Putting on/removing armor/bucklers requires help, or ten times as long. He'd definately need quick draw to deal w/ potions and stuff. Climbing in general would be at -6 maybe? Kinda easy, but that's ok. Heal checks for using bandages in combat would be at -6 or so as well. Disable device is virtually impossible, except in odd situations, determined by circumstance. I may allow a feat called "one hand adaptation" or something that allows quick draw, and lowers those penalties to -2. Yes, its better than an average feat, but this char is starting worse off than a normal char statwise. And yeah, -2 to CHA-based checks in general, but +2 to CHA-based checks when around laypeople of Tyr, and +4 to CHA-based around church members of Tyr. Oh, and by the way, for the char, I'm pretty sure he's not looking for a stump knife, claw, or mechanical hand. Wants a stump like Tyr's. And yeah, I'm not looking for super-realistic -- just something that affects the character, isn't terribly rules-heavy, and still shows some negativity. (Not being able to have a shield/or wield a weapon two-handed is more than enough, really...) But, this is one character where I wouldn't cringe (as much!) if they take monkey grip. Any more thoughts or ideas, or should we just go with this? [/QUOTE]
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Is there a system for losing a limb?
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