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Is there a way to make Conjure Animals take less time?
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<blockquote data-quote="Gavin O." data-source="post: 7505362" data-attributes="member: 6941440"><p>I'm playing in a campaign with a level 11 Ranger, and their favourite trick is to use Conjure Animals, summon 8 giant badgers, and attack with them round after round. It's great, the badgers deal good damage, they restrict enemy movement, and they provide a hit point buffer for the rest of us. Only problem is, they make turns take forever. When you have a ranger shooting three times per round plus sixteen badger attacks, that ranger's turn lasts about as long as the rest of our turns combined. I really don't want to ask our ranger to stop using the spell, since it makes them feel effective and like they're contributing meaningfully to the group, but I don't want to wait for them to roll 8 badger punches and 8 badger bites per round. Is there another animal that does similar damage to a giant badger but only has one attack?</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7505362, member: 6941440"] I'm playing in a campaign with a level 11 Ranger, and their favourite trick is to use Conjure Animals, summon 8 giant badgers, and attack with them round after round. It's great, the badgers deal good damage, they restrict enemy movement, and they provide a hit point buffer for the rest of us. Only problem is, they make turns take forever. When you have a ranger shooting three times per round plus sixteen badger attacks, that ranger's turn lasts about as long as the rest of our turns combined. I really don't want to ask our ranger to stop using the spell, since it makes them feel effective and like they're contributing meaningfully to the group, but I don't want to wait for them to roll 8 badger punches and 8 badger bites per round. Is there another animal that does similar damage to a giant badger but only has one attack? [/QUOTE]
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Is there a way to make Conjure Animals take less time?
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