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Is there a way to make Conjure Animals take less time?
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<blockquote data-quote="iserith" data-source="post: 7505744" data-attributes="member: 97077"><p>I view this as an issue of spotlight balance which is, in part, on the player. In our group, it's bad form to hog the spotlight which should be shared more or less equally among all the participants over the course of a session. <em>Conjure animals</em> and other summoning spells (or, for example, <em>animate dead</em>) must therefore be used very judiciously. It's not clear to me from your post how often the ranger's player is busting out the badgers, but if it's more than once per 4-hours session, I would most certainly have a conversation with him or her as DM or as a player to say, "Hey, this spell is like casting <em>slow game</em> or <em>steal spotlight</em>. It takes X minutes more than everyone else to resolve their turns and this really adds up. Do you think we could come up with some other strategies and use this spell less often?"</p><p></p><p>Ultimately, just because something is rules legal or optimally effective doesn't mean it is automatically good for the play experience. And since we're all presumably there for the play experience, anything that impacts that negatively demands a good hard look in my view. Hopefully the player is self-aware enough to realize this is a problem for others and is amenable to solutions.</p></blockquote><p></p>
[QUOTE="iserith, post: 7505744, member: 97077"] I view this as an issue of spotlight balance which is, in part, on the player. In our group, it's bad form to hog the spotlight which should be shared more or less equally among all the participants over the course of a session. [I]Conjure animals[/I] and other summoning spells (or, for example, [I]animate dead[/I]) must therefore be used very judiciously. It's not clear to me from your post how often the ranger's player is busting out the badgers, but if it's more than once per 4-hours session, I would most certainly have a conversation with him or her as DM or as a player to say, "Hey, this spell is like casting [I]slow game[/I] or [I]steal spotlight[/I]. It takes X minutes more than everyone else to resolve their turns and this really adds up. Do you think we could come up with some other strategies and use this spell less often?" Ultimately, just because something is rules legal or optimally effective doesn't mean it is automatically good for the play experience. And since we're all presumably there for the play experience, anything that impacts that negatively demands a good hard look in my view. Hopefully the player is self-aware enough to realize this is a problem for others and is amenable to solutions. [/QUOTE]
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