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Is there a way to make Conjure Animals take less time?
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<blockquote data-quote="iserith" data-source="post: 7506759" data-attributes="member: 97077"><p>It is a difference in definition. I think from a play experience perspective, how much time a given player "takes up" matters more than the character's fictional spotlight time. The characters are all taking up, more or less, 6 seconds on a given turn. But a player taking more than his or her fair share of table time to resolve that 6 seconds really matters in my view. We may end up with a scenario wherein, given 4 hours to play, Player A takes up +50% more of the space than Players B through E which is not ideal to me. </p><p></p><p></p><p></p><p>I would say the additional time imposed by the rule is something that a conscientious player needs to take into account when choosing game elements and, if he or she does choose it, how often to use it knowing that it takes up more table time. It's not enough to say "well, it's rules legal, so I'm going to take as much time as I want." That's selfish in my opinion. As a personal example, I almost never take summon spells for this reason. Bo-Peep was the rare exception (possibly the one exception if memory serves) and I might not even use that spell every session and certainly never more than once. To give another one, a player wanted to play a necromancer in the last campaign and wanted to know how many undead was reasonable to create with <em>animate dead</em>. My response was "As many as you want until you start slowing down the game at which point that's too much." So he used his best judgment and settled on four undead minions because he understood that any more than that risks him eating into other people's table time. I'd say that's just good play.</p></blockquote><p></p>
[QUOTE="iserith, post: 7506759, member: 97077"] It is a difference in definition. I think from a play experience perspective, how much time a given player "takes up" matters more than the character's fictional spotlight time. The characters are all taking up, more or less, 6 seconds on a given turn. But a player taking more than his or her fair share of table time to resolve that 6 seconds really matters in my view. We may end up with a scenario wherein, given 4 hours to play, Player A takes up +50% more of the space than Players B through E which is not ideal to me. I would say the additional time imposed by the rule is something that a conscientious player needs to take into account when choosing game elements and, if he or she does choose it, how often to use it knowing that it takes up more table time. It's not enough to say "well, it's rules legal, so I'm going to take as much time as I want." That's selfish in my opinion. As a personal example, I almost never take summon spells for this reason. Bo-Peep was the rare exception (possibly the one exception if memory serves) and I might not even use that spell every session and certainly never more than once. To give another one, a player wanted to play a necromancer in the last campaign and wanted to know how many undead was reasonable to create with [I]animate dead[/I]. My response was "As many as you want until you start slowing down the game at which point that's too much." So he used his best judgment and settled on four undead minions because he understood that any more than that risks him eating into other people's table time. I'd say that's just good play. [/QUOTE]
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