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Is there a way to make Conjure Animals take less time?
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<blockquote data-quote="Prakriti" data-source="post: 7507440" data-attributes="member: 6855149"><p>I hate these Conjure spells simply because they bring combat to a grinding halt. Fireball is just as powerful, but it's fire-and-forget. One or two rolls and you're done. </p><p></p><p>The party encounters 20 orcs?</p><p>Cast Fireball - Bam, they're all dead. </p><p>Cast Conjure Animals - there are now eight extra actions to deal with every round. That's 8 attack rolls, plus 8 damage rolls, every -- single -- round -- until the caster loses concentration. On top of that, the battlefield is now choked with bodies. </p><p></p><p>If you put those actions in the hands of the caster, then you have one player with nine actions each round, which adds about 5 minutes to their turn. "Okay, the first elk attacks this orc. *rolls to hit* 17. Does it hit? Yes? *rolls damage* 7. Is it dead? No? Okay, the second elk attacks the same target... *rolls to hit* 15. Does it hit? Yes? *rolls damage* 5. Is it dead?" etc. etc.</p><p></p><p>So it's not necessarily that the Conjure spells are too powerful. It's just that they're <strong>really %*#@ing annoying to run at the table</strong>, because they slow combat down to a crawl. With that in mind, here's my Conjure Animals fix: </p><p></p><p style="margin-left: 20px"><strong>Conjure Animals </strong></p> <p style="margin-left: 20px">3rd-level conjuration</p> <p style="margin-left: 20px">Casting Time: 1 action </p> <p style="margin-left: 20px">Range: 150 feet</p> <p style="margin-left: 20px">Components: V, S, M (animal fur)</p> <p style="margin-left: 20px">Duration: Instantaneous </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with (animal noises) into (animals). Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 (animal) damage on a failed save, or half as much damage on a successful one. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The (animals) spread around corners. They (eat edible) objects in the area that aren't being worn or carried. </p><p></p><p>Boom. You can thank me later.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7507440, member: 6855149"] I hate these Conjure spells simply because they bring combat to a grinding halt. Fireball is just as powerful, but it's fire-and-forget. One or two rolls and you're done. The party encounters 20 orcs? Cast Fireball - Bam, they're all dead. Cast Conjure Animals - there are now eight extra actions to deal with every round. That's 8 attack rolls, plus 8 damage rolls, every -- single -- round -- until the caster loses concentration. On top of that, the battlefield is now choked with bodies. If you put those actions in the hands of the caster, then you have one player with nine actions each round, which adds about 5 minutes to their turn. "Okay, the first elk attacks this orc. *rolls to hit* 17. Does it hit? Yes? *rolls damage* 7. Is it dead? No? Okay, the second elk attacks the same target... *rolls to hit* 15. Does it hit? Yes? *rolls damage* 5. Is it dead?" etc. etc. So it's not necessarily that the Conjure spells are too powerful. It's just that they're [B]really %*#@ing annoying to run at the table[/B], because they slow combat down to a crawl. With that in mind, here's my Conjure Animals fix: [INDENT][B]Conjure Animals [/B] 3rd-level conjuration Casting Time: 1 action Range: 150 feet Components: V, S, M (animal fur) Duration: Instantaneous A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with (animal noises) into (animals). Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 (animal) damage on a failed save, or half as much damage on a successful one. The (animals) spread around corners. They (eat edible) objects in the area that aren't being worn or carried. [/INDENT] Boom. You can thank me later. [/QUOTE]
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Is there a way to make Conjure Animals take less time?
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