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Is there a way to negate critical hits without adamantine armour?
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6771028" data-attributes="member: 6804148"><p>Good point. I don't really see HPs as health also. Overall health is a part of them for sure, but the only way a system, any gaming system that incorporates HPs as a game mechanic to actually make sense (has a real world counterpart or enough suspension of disbelief) is to actually consider their pool as how far the character is from being knocked out of combat. So a PC (or NPC for that matter) that is at 50% HPs, is a half way from being put out of action. It doesn't actually mean he/she is half dead. As to what exactly is "how far you are from being knocked out", i hand wave it as an amalgam of total stamina, fitness, health, skill, experience, willpower and sheer luck. It's not perfect, i know, but at least to me it makes much more sense then having your PC take an ax to the head and still fight for 2 more hours...</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6771028, member: 6804148"] Good point. I don't really see HPs as health also. Overall health is a part of them for sure, but the only way a system, any gaming system that incorporates HPs as a game mechanic to actually make sense (has a real world counterpart or enough suspension of disbelief) is to actually consider their pool as how far the character is from being knocked out of combat. So a PC (or NPC for that matter) that is at 50% HPs, is a half way from being put out of action. It doesn't actually mean he/she is half dead. As to what exactly is "how far you are from being knocked out", i hand wave it as an amalgam of total stamina, fitness, health, skill, experience, willpower and sheer luck. It's not perfect, i know, but at least to me it makes much more sense then having your PC take an ax to the head and still fight for 2 more hours... [/QUOTE]
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Is there a way to negate critical hits without adamantine armour?
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