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Is there a way to sneak-attack creatures immune to crits?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4125429" data-attributes="member: 35909"><p>I think it's also in Complete Champion. Basically, you trade trap Sense for it, I think. The SA-undead weapon crystal in MIC costs 10,000 gp, so it's off-limits for a while. It does give other benfits, at least.</p><p></p><p>As for UMD, my DM in an old game made a common sense houserule: Any weapon-like spell/effect specifically made to harm undead (main example being the cantrip Disrupt Undead) can crit them, and thus also be used for SA. You may want to try asking your DM for that.</p><p></p><p>If you don't really care about SA, and just simply thought you were stuck with it, you could always trade it for feats: <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue" target="_blank">http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue</a></p><p>(Note: You gain them as a Fighter, so at levels 1, 2, 4, etc... instead of 1, 3, 5, etc... for SA)</p><p></p><p>If you keep SA, be sure to pick up wands/scrolls of energy ray cantrips (Acid Splash, with no SR, being the best), so if you have surprise you can unleash 1d3 +xd6 energy damage on the cheap. I also like a CL 1 or 2 wand of Ray of Enfeeblement (or the Transmutation one in SpC that reduces dex). Gives a stat penalty, and your SA dice become negative energy damage!</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4125429, member: 35909"] I think it's also in Complete Champion. Basically, you trade trap Sense for it, I think. The SA-undead weapon crystal in MIC costs 10,000 gp, so it's off-limits for a while. It does give other benfits, at least. As for UMD, my DM in an old game made a common sense houserule: Any weapon-like spell/effect specifically made to harm undead (main example being the cantrip Disrupt Undead) can crit them, and thus also be used for SA. You may want to try asking your DM for that. If you don't really care about SA, and just simply thought you were stuck with it, you could always trade it for feats: [url]http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue[/url] (Note: You gain them as a Fighter, so at levels 1, 2, 4, etc... instead of 1, 3, 5, etc... for SA) If you keep SA, be sure to pick up wands/scrolls of energy ray cantrips (Acid Splash, with no SR, being the best), so if you have surprise you can unleash 1d3 +xd6 energy damage on the cheap. I also like a CL 1 or 2 wand of Ray of Enfeeblement (or the Transmutation one in SpC that reduces dex). Gives a stat penalty, and your SA dice become negative energy damage! [/QUOTE]
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Is there a way to sneak-attack creatures immune to crits?
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