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General Tabletop Discussion
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Is there an ideal way to handle player-controlled summoned creatures/pets in combat?
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<blockquote data-quote="Sunseeker" data-source="post: 6603765"><p>Pets shouldn't require constant maintenance. It's one of the reasons I find pets so incredibly annoying. Pets should be simple: on your turn, if you have a pet, you can command it to either move or attack, if it has an ability that lets it move an attack, you can do that too. But this way it simplifies it down to essentially an extra attack roll. My biggest beef with too high an action cost, such as pets using your entire action, is that pets are class features, comparable to raging and your class is missing out on other cool, less action-consumptive features in exchange for the pet, which arguably requires a lot more in-combat control and out-of-combat upkeep than most other class features which simply <em>function</em>.</p><p></p><p>tldr: Pets should be limited to a single "action" (move/attack/special) and consume no more than a bonus action. Anything more consumptive makes them too heavy of a burden on the class and any further ability usage on their part makes them too powerful.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6603765"] Pets shouldn't require constant maintenance. It's one of the reasons I find pets so incredibly annoying. Pets should be simple: on your turn, if you have a pet, you can command it to either move or attack, if it has an ability that lets it move an attack, you can do that too. But this way it simplifies it down to essentially an extra attack roll. My biggest beef with too high an action cost, such as pets using your entire action, is that pets are class features, comparable to raging and your class is missing out on other cool, less action-consumptive features in exchange for the pet, which arguably requires a lot more in-combat control and out-of-combat upkeep than most other class features which simply [I]function[/I]. tldr: Pets should be limited to a single "action" (move/attack/special) and consume no more than a bonus action. Anything more consumptive makes them too heavy of a burden on the class and any further ability usage on their part makes them too powerful. [/QUOTE]
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Is there an ideal way to handle player-controlled summoned creatures/pets in combat?
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