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Is there an increase in "godless" campaign settings?
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<blockquote data-quote="Ixal" data-source="post: 8314342" data-attributes="member: 7030132"><p>It still does not get the concept of worship right, at least when you look at older faiths like in Rome.</p><p>People didn't really worship the gods, at least according to the modern definition, but bargained with them when they needed their help. A person can go nearly his entire life without offering anything to the god of battle except once when war was coming to his town and this is totally ok and expected.</p><p></p><p>In effect people knew the local deities (which can come from a mix of pantheons in border regions) and whenever they wanted their help, be it good harvest, luck in a future endeavours, thanks the deity for something that went well in the past or just some pre-emptive gift they would perform a rite to that deity which clearly states what they give and what they expect in return.</p><p>So in game terms it would be more something like sacrificing X to get a bonus for the day or something like that.</p><p></p><p>5 is completely ahistorical before the rise of monotheistic faiths. It didn't matter if people believed in the deities, as long as they performed the rites expected from them so that misfortune won't befall the community. So "heatens" are at a high risk of becoming the scapegoat when something goes wrong and be killed in the following riot, but they were not forced to convert on conquest.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8314342, member: 7030132"] It still does not get the concept of worship right, at least when you look at older faiths like in Rome. People didn't really worship the gods, at least according to the modern definition, but bargained with them when they needed their help. A person can go nearly his entire life without offering anything to the god of battle except once when war was coming to his town and this is totally ok and expected. In effect people knew the local deities (which can come from a mix of pantheons in border regions) and whenever they wanted their help, be it good harvest, luck in a future endeavours, thanks the deity for something that went well in the past or just some pre-emptive gift they would perform a rite to that deity which clearly states what they give and what they expect in return. So in game terms it would be more something like sacrificing X to get a bonus for the day or something like that. 5 is completely ahistorical before the rise of monotheistic faiths. It didn't matter if people believed in the deities, as long as they performed the rites expected from them so that misfortune won't befall the community. So "heatens" are at a high risk of becoming the scapegoat when something goes wrong and be killed in the following riot, but they were not forced to convert on conquest. [/QUOTE]
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Is there an increase in "godless" campaign settings?
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